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There are 199 productsSort
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Gorilla Chieftain (Four Gorilla Art) [Alliances]$ 5.00Set: Alliances Type: Creature — Ape Rarity: Common Cost: {2}{G}{G} {1}{G}: Regenerate Gorilla Chieftain. "Oh, no—not *you* again?!" —Jaya ...
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Noble Steeds (Grazing) [Alliances]$ 5.00Set: Alliances Type: Enchantment Rarity: Common Cost: {2}{W} {1}{W}: Target creature gains first strike until end of turn. "They are fighte...
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Thawing Glaciers [Alliances]$ 435.00Set: Alliances Type: Land Rarity: Rare Thawing Glaciers enters the battlefield taped. {1}, {T}: Search your library for a basic land card, put that card on...
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Royal Herbalist (Male) [Alliances]$ 5.00Set: Alliances Type: Creature — Human Cleric Rarity: Common Cost: {W} {2}, Exile the top card of your library: You gain 1 life. "It's not s...
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Bestial Fury (Fists Raised) [Alliances]$ 5.00Set: Alliances Type: Enchantment — Aura Rarity: Common Cost: {2}{R} Enchant creature When Bestial Fury enters the battlefield, draw a card at the...
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Whirling Catapult [Alliances]$ 12.00Set: Alliances Type: Artifact Rarity: Uncommon Cost: {4} {2}, Exile the top two cards from your library: Whirling Catapult deals 1 damage to each...
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Scars of the Veteran [Alliances]$ 12.00Set: Alliances Type: Instant Rarity: Uncommon Cost: {4}{W} You may exile a white card from your hand rather than pay this spell's mana cost. Prev...
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Sol Grail [Alliances]$ 12.00Set: Alliances Type: Artifact Rarity: Uncommon Cost: {3} As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen col...
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Elvish Bard [Alliances]$ 12.00Set: Alliances Type: Creature — Elf Shaman Bard Rarity: Uncommon Cost: {3}{G}{G} All creatures able to block Elvish Bard do so. ...
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Gorilla War Cry (Red Rattle Drum) [Alliances]$ 5.00Set: Alliances Type: Instant Rarity: Common Cost: {1}{R} Cast this spell only during combat before blockers are declared. All creatures gain mena...
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Lord of Tresserhorn [Alliances]$ 95.00Set: Alliances Type: Legendary Creature — Zombie Rarity: Rare Cost: {1}{U}{B}{R} When Lord of Tresserhorn enters the battlefield, you lose 2 life,...
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Dystopia [Alliances]$ 102.00Set: Alliances Type: Enchantment Rarity: Rare Cost: {1}{B}{B} Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter o...
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Library of Lat-Nam [Alliances]$ 25.00Set: Alliances Type: Sorcery Rarity: Rare Cost: {4}{U} An opponent chooses one — • You draw three cards at the beginning of the next turn's upkee...
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Yavimaya Ants [Alliances]$ 12.00Set: Alliances Type: Creature — Insect Rarity: Uncommon Cost: {2}{G}{G} Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep,...
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Elvish Spirit Guide [Alliances]$ 85.00Set: Alliances Type: Creature — Elf Spirit Rarity: Uncommon Cost: {2}{G} Exile Elvish Spirit Guide from your hand: Add {G}. "We a...
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Nature's Blessing [Alliances]$ 10.80Set: Alliances Type: Enchantment Rarity: Uncommon Cost: {2}{G}{W} {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature...
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Burnout [Alliances]$ 29.00Set: Alliances Type: Instant Rarity: Uncommon Cost: {1}{R} Counter target instant spell if it's blue. Draw a card at the beginning of the next tu...
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Gorilla Shaman (Skulls in Background) [Alliances]$ 15.00Set: Alliances Type: Creature — Ape Shaman Rarity: Common Cost: {R} {X}{X}{1}: Destroy target noncreature artifact with mana value X. "Each...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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