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There are 34800 productsSort
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Borderland Marauder [Eternal Masters]$ 5.00Set: Eternal Masters Type: Creature — Human Warrior Rarity: Common Cost: {1}{R} Whenever Borderland Marauder attacks, it gets +2/+0 until end of ...
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Guardian Angel [Alpha Edition]$ 609.00Set: Alpha Edition Type: Instant Rarity: Common Cost: {X}{W} Prevent the next X damage that would be dealt to any target this turn. Until end of ...
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Benalish Cavalry [Time Spiral]$ 4.50Set: Time Spiral Type: Creature — Human Knight Rarity: Common Cost: {1}{W} Flanking (Whenever a creature without flanking blocks this creature, th...
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Might of the Masses [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. ...
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Fervent Cathar [Avacyn Restored]$ 4.50Set: Avacyn Restored Type: Creature — Human Knight Rarity: Common Cost: {2}{R} Haste When Fervent Cathar enters the battlefield, target creature ...
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Giantbaiting [Shadowmoor]$ 4.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{R/G} Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the b...
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Serpent's Gift [Magic 2013]$ 4.50Set: Magic 2013 Type: Instant Rarity: Common Cost: {2}{G} Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a...
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Healing Salve (Divine vs. Demonic) [Duel Decks Anthology]$ 5.00Set: Duel Decks Anthology Type: Instant Rarity: Common Cost: {W} Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would...
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Plains (42) [Duel Decks: Heroes vs. Monsters]$ 9.00Set: Duel Decks: Heroes vs. Monsters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Returned Centaur [Theros]$ 4.50Set: Theros Type: Creature — Zombie Centaur Rarity: Common Cost: {3}{B} When Returned Centaur enters the battlefield, target player mills four ca...
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Moriok Scavenger [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Human Rogue Rarity: Common Cost: {3}{B} When Moriok Scavenger enters the battlefield, you may return target artifa...
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Flight Spellbomb [Scars of Mirrodin]$ 4.00Set: Scars of Mirrodin Type: Artifact Rarity: Common Cost: {1} {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. W...
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Farbog Revenant [Shadows over Innistrad]$ 4.50Set: Shadows over Innistrad Type: Creature — Spirit Rarity: Common Cost: {2}{B} Skulk (This creature can't be blocked by creatures with greater po...
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Coralhelm Guide [Masters 25]$ 5.00Set: Masters 25 Type: Creature — Merfolk Scout Ally Rarity: Common Cost: {1}{U} {4}{U}: Target creature can't be blocked this turn. "She kno...
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Swamp (258) [Dragons of Tarkir]$ 5.00Set: Dragons of Tarkir Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Death Watch [Visions]$ 4.50Set: Visions Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creature When enchanted creature dies, its controller loses life equal to ...
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Krosan Avenger [Odyssey]$ 4.50Set: Odyssey Type: Creature — Human Druid Rarity: Common Cost: {2}{G} Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Activate only if sev...
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Halimar Wavewatch [Rise of the Eldrazi]$ 4.00Set: Rise of the Eldrazi Type: Creature — Merfolk Soldier Rarity: Common Cost: {1}{U} Level up {2} ({2}: Put a level counter on this. L...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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