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There are 34800 productsSort
Translation missing: en.sections.collection_template.product_count
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Barbtooth Wurm [Second Age Portal]$ 15.00Set: Second Age Portal Type: Creature — Wurm Rarity: Common Cost: {5}{G} In its lair lies a carpet of bones.
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Volcanic Submersion [Shards of Alara]$ 5.00Set: Shards of Alara Type: Sorcery Rarity: Common Cost: {4}{R} Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card....
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Relic of Progenitus [Planechase]$ 83.00Set: Planechase Type: Artifact Rarity: Common Cost: {1} {T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Ex...
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Swamp (42) [Deckmasters]$ 8.00Set: Deckmasters Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Island (76) [Duel Decks: Elspeth vs. Tezzeret]$ 5.00Set: Duel Decks: Elspeth vs. Tezzeret Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Talon Trooper [Modern Masters 2017]$ 5.00Set: Modern Masters 2017 Type: Creature — Bird Scout Rarity: Common Cost: {1}{W}{U} Flying "The volcanic winds make a maze of the skies of ...
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Scoured Barrens [Commander 2017]$ 5.00Set: Commander 2017 Type: Land Rarity: Common Scoured Barrens enters the battlefield taped. When Scoured Barrens enters the battlefield, you gain 1 life. ...
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Swamp (195) [Hour of Devastation]$ 5.00Set: Hour of Devastation Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Eyeblight Assassin [Battlebond]$ 5.00Set: Battlebond Type: Creature — Elf Assassin Rarity: Common Cost: {2}{B} When Eyeblight Assassin enters the battlefield, target creature an oppon...
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Psychic Venom [Classic Sixth Edition]$ 4.50Set: Classic Sixth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant land Whenever enchanted land becomes tapped, Psychic Veno...
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Swamp (345) [Commander 2013]$ 5.00Set: Commander 2013 Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Evincar's Justice [Commander 2011]$ 5.00Set: Commander 2011 Type: Sorcery Rarity: Common Cost: {2}{B}{B} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, pu...
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Guerrilla Tactics (Tripwire) [Deckmasters]$ 6.00Set: Deckmasters Type: Instant Rarity: Common Cost: {1}{R} Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent con...
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Lost in a Labyrinth [Theros]$ 4.50Set: Theros Type: Instant Rarity: Common Cost: {OR} Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. ...
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Forest (298) [Time Spiral]$ 5.00Set: Time Spiral Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Torch Drake [Guildpact]$ 4.00Set: Guildpact Type: Creature — Drake Rarity: Common Cost: {3}{U} Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. "Drakes? Bah! Thi...
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Swamp (298) [Ravnica: City of Guilds]$ 4.00Set: Ravnica: City of Guilds Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Oblivion Crown [Future Sight]$ 7.00Set: Future Sight Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Flash (You may cast this spell any time you could cast an instant.) Enchan...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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