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There are 30020 productsSort
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Steadfast Unicorn [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Unicorn Rarity: Common Cost: {W} {3}{W}: Creatures you control get +1/+1 and gain vigilance...
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Basri's Acolyte [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Cat Cleric Rarity: Common Cost: {2}{W}{W} Lifelink (Damage dealt by this creature also causes you to ...
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Mentor of the Meek [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{W} Whenever another creature you control with power 2 or les...
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Shimmer Dragon [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Rare Cost: {4}{U}{U} Flying As long as you control four or more artifacts, Shimmer Drag...
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Moonsnare Specialist [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Ninja Rarity: Common Cost: {3}{U} Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you con...
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Dwynen's Elite [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Elf Warrior Rarity: Uncommon Cost: {1}{G} When Dwynen's Elite enters, if you control another Elf, cre...
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Fissure Wizard [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Wizard Rarity: Common Cost: {1}{R} When Fissure Wizard enters, you may discard a card. If you ...
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Shambling Ghast [Foundations Jumpstart]$ 9.00Set: Foundations Jumpstart Type: Creature — Zombie Rarity: Common Cost: {B} When Shambling Ghast dies, choose one — • Brave the Stench — Target c...
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Howling Banshee [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Spirit Rarity: Uncommon Cost: {2}{B}{B} Flying When Howling Banshee enters, each player loses 3 life....
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Undersea Invader [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Giant Rogue Rarity: Common Cost: {4}{U}{U} Flash Undersea Invader enters tapped. "The currents ...
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Beetleback Chief [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {2}{R}{R} When Beetleback Chief enters, create two 1/1 red Gobl...
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Ixalli's Diviner [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Druid Rarity: Common Cost: {1}{G} When Ixalli's Diviner enters, it explores. (Reveal the top ca...
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Flutterfox [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fox Rarity: Common Cost: {1}{W} As long as you control an artifact or enchantment, Flutterfox has fly...
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Fiendish Duo [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Creature — Devil Rarity: Mythic Cost: {4}{R}{R} First strike If a source would deal damage to an opponent, it de...
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Ainok Guide [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dog Scout Rarity: Common Cost: {1}{G} When Ainok Guide enters, choose one — • Put a +1/+1 counter on A...
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Shield Mare [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Horse Rarity: Uncommon Cost: {1}{W}{W} Shield Mare can't be blocked by red creatures. Whenever Shield...
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Academy Journeymage [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Wizard Rarity: Common Cost: {4}{U} This spell costs {1} less to cast if you control a Wizard. W...
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Wind Strider [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Merfolk Wizard Rarity: Common Cost: {4}{U} Flash Flying "Currents are currents, whether in sea ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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