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There are 30020 productsSort
Translation missing: en.sections.collection_template.product_count
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Kazandu Nectarpot [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Insect Rarity: Common Cost: {1}{G} Landfall — Whenever a land you control enters, you gain 1 life. ...
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Falkenrath Noble [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Noble Rarity: Uncommon Cost: {3}{B} Flying Whenever Falkenrath Noble or another creature dies...
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Harvester of Souls [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Demon Rarity: Rare Cost: {4}{B}{B} Deathtouch Whenever another nontoken creature dies, you ...
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Goblin Goliath [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Creature — Goblin Mutant Rarity: Mythic Cost: {4}{R}{R} When Goblin Goliath enters, create a number of 1/1 red Go...
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Patron of the Valiant [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Angel Rarity: Uncommon Cost: {3}{W}{W} Flying When Patron of the Valiant enters, put a +1/+1 counter o...
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Enlisted Wurm [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Wurm Rarity: Uncommon Cost: {4}{G}{W} Cascade (When you cast this spell, exile cards from the top of y...
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Ambassador Oak [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Treefolk Warrior Rarity: Common Cost: {3}{G} When Ambassador Oak enters, create a 1/1 green Elf Warri...
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Dragonlord's Servant [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {1}{R} Dragon spells you cast cost {1} less to cast. Atarka...
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Sangromancer [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Vampire Shaman Rarity: Rare Cost: {2}{B}{B} Flying Whenever a creature an opponent controls...
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Brightmare [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Unicorn Rarity: Uncommon Cost: {2}{W} When Brightmare enters, tap up to one target creature. You gain...
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Goblin Dark-Dwellers [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Rare Cost: {3}{R}{R} Menace When Goblin Dark-Dwellers enters, you can cast target inst...
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Fathom Fleet Firebrand [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Pirate Rarity: Common Cost: {1}{R} {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn....
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Entomber Exarch [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Phyrexian Cleric Rarity: Uncommon Cost: {2}{B}{B} When Entomber Exarch enters, choose one — • Return t...
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Hungry Megasloth [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Sloth Beast Rarity: Uncommon Cost: {2}{G} Reach (This creature can block creatures with flying.) {2},...
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Wildfire Elemental [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Common Cost: {2}{R}{R} Whenever an opponent is dealt noncombat damage, creatures yo...
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Sporemound [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Common Cost: {3}{G}{G} Landfall — Whenever a land you control enters, create a 1/1 gree...
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Goblin Rabblemaster [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Rare Cost: {2}{R} Other Goblin creatures you control attack each combat if abl...
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Tolarian Kraken [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Kraken Rarity: Uncommon Cost: {4}{U}{U} Whenever you draw a card, you may pay {1}. When you do, you ma...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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