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Lorcana
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There are 158 productsSort
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Drogskol Reaver [Dark Ascension]$ 169.00Set: Dark Ascension Type: Creature — Spirit Rarity: Mythic Cost: {5}{W}{U} Flying, double strike, lifelink Whenever you gain life, draw a card. ...
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Huntmaster of the Fells // Ravager of the Fells [Dark Ascension]$ 67.00Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Mythic Cost: {2}{R}{G} Whenever this creature enters the battlefield or transforms in...
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Wild Hunger [Dark Ascension]$ 4.50Set: Dark Ascension Type: Instant Rarity: Common Cost: {2}{G} Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (Y...
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Sudden Disappearance [Dark Ascension]$ 25.00Set: Dark Ascension Type: Sorcery Rarity: Rare Cost: {5}{W} Exile all nonland permanents target player controls. Return the exiled cards to the b...
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Ghoultree [Dark Ascension]$ 22.50Set: Dark Ascension Type: Creature — Zombie Treefolk Rarity: Rare Cost: {7}{G} This spell costs {1} less to cast for each creature card in your g...
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Afflicted Deserter // Werewolf Ransacker [Dark Ascension]$ 10.80Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Uncommon Cost: {3}{R} At the beginning of each upkeep, if no spells were cast last tu...
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Curse of Thirst [Dark Ascension]$ 10.80Set: Dark Ascension Type: Enchantment — Aura Curse Rarity: Uncommon Cost: {4}{B} Enchant player At the beginning of enchanted player's upkeep, Cu...
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Faithless Looting [Dark Ascension]$ 8.00Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {R} Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from ...
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Briarpack Alpha [Dark Ascension]$ 10.80Set: Dark Ascension Type: Creature — Wolf Rarity: Uncommon Cost: {3}{G} Flash (You may cast this spell any time you could cast an instant.) When ...
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Ulvenwald Bear [Dark Ascension]$ 4.50Set: Dark Ascension Type: Creature — Bear Rarity: Common Cost: {2}{G} Morbid — When Ulvenwald Bear enters the battlefield, if a creature died thi...
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Break of Day [Dark Ascension]$ 4.50Set: Dark Ascension Type: Instant Rarity: Common Cost: {1}{W} Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or ...
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Curse of Bloodletting [Dark Ascension]$ 33.00Set: Dark Ascension Type: Enchantment — Aura Curse Rarity: Rare Cost: {3}{R}{R} Enchant player If a source would deal damage to enchanted player,...
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Chalice of Life // Chalice of Death [Dark Ascension]$ 10.80Set: Dark Ascension Type: Artifact // Artifact Rarity: Uncommon Cost: {3} {T}: You gain 1 life. Then if you have at least 10 life more than your ...
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Gather the Townsfolk [Dark Ascension]$ 4.50Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {1}{W} Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less li...
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Harrowing Journey [Dark Ascension]$ 10.80Set: Dark Ascension Type: Sorcery Rarity: Uncommon Cost: {4}{B} Target player draws three cards and loses 3 life. "There are always fools w...
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Farbog Boneflinger [Dark Ascension]$ 12.00Set: Dark Ascension Type: Creature — Zombie Rarity: Uncommon Cost: {4}{B} When Farbog Boneflinger enters the battlefield, target creature gets -2/...
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Feed the Pack [Dark Ascension]$ 20.00Set: Dark Ascension Type: Enchantment Rarity: Rare Cost: {5}{G} At the beginning of your end step, you may sacrifice a non-token creature. If you...
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Avacyn's Necklace [Dark Ascension]$ 10.80Set: Dark Ascension Type: Artifact — Equipment Rarity: Uncommon Cost: {1} Equipped creature gets +1/+0 and has vigilance. Whenever equipped creat...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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