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Lorcana
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There are 158 productsSort
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Markov Warlord [Dark Ascension]$ 10.80Set: Dark Ascension Type: Creature — Vampire Warrior Rarity: Uncommon Cost: {5}{R} Haste When Markov Warlord enters the battlefield, up to two ta...
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Wrack with Madness [Dark Ascension]$ 5.00Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {3}{R} Target creature deals damage to itself equal to its power. The skathul, spiri...
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Reap the Seagraf [Dark Ascension]$ 5.00Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {2}{B} Create a 2/2 black Zombie creature token. Flashback {4}{U} (You may cast this card ...
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Divination [Dark Ascension]$ 4.50Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {2}{U} Draw two cards. Even the House of Galan, who takes the most scholarly approac...
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Burning Oil [Dark Ascension]$ 10.80Set: Dark Ascension Type: Instant Rarity: Uncommon Cost: {1}{R} Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3...
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Griptide [Dark Ascension]$ 4.50Set: Dark Ascension Type: Instant Rarity: Common Cost: {3}{U} Put target creature on top of its owner's library. "Beware the seagrafs just ...
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Mystic Retrieval [Dark Ascension]$ 10.80Set: Dark Ascension Type: Sorcery Rarity: Uncommon Cost: {3}{U} Return target instantly or sorcery card from your graveyard to your hand. Flashba...
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Shriekgeist [Dark Ascension]$ 4.50Set: Dark Ascension Type: Creature — Spirit Rarity: Common Cost: {1}{U} Flying Whenever Shriekgeist deals combat damage to a player, that player ...
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Screeching Skaab [Dark Ascension]$ 5.00Set: Dark Ascension Type: Creature — Zombie Rarity: Common Cost: {1}{U} When Screeching Skaab enters the battlefield, mill two cards. Its s...
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Gravepurge [Dark Ascension]$ 4.50Set: Dark Ascension Type: Instant Rarity: Common Cost: {2}{B} Put any number of target creature cards from your graveyard on top of your library....
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Fiend of the Shadows [Dark Ascension]$ 22.50Set: Dark Ascension Type: Creature — Vampire Wizard Rarity: Rare Cost: {3}{B}{B} Flying Whenever Fiend of the Shadows deals combat damage to a pl...
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Vault of the Archangel [Dark Ascension]$ 25.00Set: Dark Ascension Type: Land Rarity: Rare {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. "For...
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Undying Evil [Dark Ascension]$ 9.00Set: Dark Ascension Type: Instant Rarity: Common Cost: {B} Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 coun...
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Havengul Lich [Dark Ascension]$ 30.00Set: Dark Ascension Type: Creature — Zombie Wizard Rarity: Mythic Cost: {3}{U}{B} {1}: You may cast target creature card in a graveyard...
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Somberwald Dryad [Dark Ascension]$ 4.50Set: Dark Ascension Type: Creature — Dryad Rarity: Common Cost: {1}{G} Forestwalk (This creature can't be blocked as long as defending player con...
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Evolving Wilds [Dark Ascension]$ 4.50Set: Dark Ascension Type: Land Rarity: Common {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the tapped battlefield...
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Skillful Lunge [Dark Ascension]$ 5.00Set: Dark Ascension Type: Instant Rarity: Common Cost: {1}{W} Target creature gets +2/+0 and gains first strike until end of turn. "Valor i...
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Increasing Savagery [Dark Ascension]$ 22.50Set: Dark Ascension Type: Sorcery Rarity: Rare Cost: {2}{G}{G} Put five +1/+1 counters on target creature. If this spell was cast from a graveyar...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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