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There are 156 productsSort
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Thrashing Mossdog [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Creature — Plant Dog Rarity: Common Cost: {3}{G} Reach (This creature can block creatures with flying.) Scavenge {4}{G}{...
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Armed // Dangerous [Dragon's Maze]$ 12.00Set: Dragon's Maze Type: Sorcery // Sorcery Rarity: Uncommon Cost: {1}{R} // {3}{G} Target creature gets +1/+1 and gains double strike until end ...
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Golgari Cluestone [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Artifact Rarity: Common Cost: {3} {T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. Golg...
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Simic Guildgate [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Land — Gate Rarity: Common Simic Guildgate enters the battlefield taped. {T}: Add {G} or {U}. Simic biomancers don't concern...
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Zhur-Taa Druid [Dragon's Maze]$ 4.00Set: Dragon's Maze Type: Creature — Human Druid Rarity: Common Cost: {R}{G} {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 da...
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Ral Zarek [Dragon's Maze]$ 27.00Set: Dragon's Maze Type: Legendary Planeswalker—Ral Rarity: Mythic Cost: {2}{U}{R} +1: Tap target permanent, then untap another target permanent....
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Kraul Warrior [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Creature — Insect Warrior Rarity: Common Cost: {1}{G} {5}{G}: Kraul Warrior gets +3/+3 until end of turn. The inse...
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Vorel of the Hull Clade [Dragon's Maze]$ 22.50Set: Dragon's Maze Type: Legendary Creature—Human Merfolk Rarity: Rare Cost: {1}{G}{U} {G}{U}, {T}: Double the number of each kind of counter on ...
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Ubul Sar Gatekeepers [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Creature — Zombie Soldier Rarity: Common Cost: {3}{B} When Ubul Sar Gatekeepers enters the battlefield, if you control tw...
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Opal Lake Gatekeepers [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Creature — Vedalken Soldier Rarity: Common Cost: {3}{U} When Opal Lake Gatekeepers enters the battlefield, if you contro...
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Advent of the Wurm [Dragon's Maze]$ 22.50Set: Dragon's Maze Type: Instant Rarity: Rare Cost: {1}{G}{G}{W} Create a 5/5 green Wurm creature token with trample. The consciousness of ...
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Weapon Surge [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Instant Rarity: Common Cost: {R} Target creature you control gets +1/+0 and gains first strike until end of turn. Overlo...
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Rot Farm Skeleton [Dragon's Maze]$ 10.80Set: Dragon's Maze Type: Creature — Plant Skeleton Rarity: Uncommon Cost: {2}{B}{G} Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Ret...
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Awe for the Guilds [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Sorcery Rarity: Common Cost: {2}{R} Monocolored creatures can't block this turn. When the guilds cooperate, the gui...
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Boros Guildgate [Dragon's Maze]$ 5.00Set: Dragon's Maze Type: Land — Gate Rarity: Common Boros Guildgate enters the battlefield taped. {T}: Add {R} or {W}. It promises protection to thos...
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Gleam of Battle [Dragon's Maze]$ 10.80Set: Dragon's Maze Type: Enchantment Rarity: Uncommon Cost: {4}{R}{W} Whenever a creature you control attacks, put a +1/+1 counter on it. Ev...
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Blood Baron of Vizkopa [Dragon's Maze]$ 27.00Set: Dragon's Maze Type: Creature — Vampire Rarity: Mythic Cost: {3}{W}{B} Lifelink, protection from white and from black As long as you have 30 ...
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Armored Wolf-Rider [Dragon's Maze]$ 4.50Set: Dragon's Maze Type: Creature — Elf Knight Rarity: Common Cost: {3}{G}{W} Wolf-riders of Selesnya apprentice from a young age. Each rider rais...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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