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There are 65 productsSort
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Rift Bolt [Duel Decks: Mind vs. Might]$ 4.50Set: Duel Decks: Mind vs. Might Type: Sorcery Rarity: Common Cost: {2}{R} Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast...
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Talrand, Sky Summoner [Duel Decks: Mind vs. Might]$ 25.00Set: Duel Decks: Mind vs. Might Type: Legendary Creature — Merfolk Wizard Rarity: Rare Cost: {2}{U}{U} Whenever you cast an instant or sorcery sp...
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Nucklavee [Duel Decks: Mind vs. Might]$ 12.00Set: Duel Decks: Mind vs. Might Type: Creature — Beast Rarity: Uncommon Cost: {4}{U/R}{U/R} When Nucklavee enters the battlefield, you may return...
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Kruin Striker [Duel Decks: Mind vs. Might]$ 4.50Set: Duel Decks: Mind vs. Might Type: Creature — Human Warrior Rarity: Common Cost: {1}{R} Whenever another creature enters the battlefield under...
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Nivix Cyclops [Duel Decks: Mind vs. Might]$ 4.50Set: Duel Decks: Mind vs. Might Type: Creature — Cyclops Rarity: Common Cost: {1}{U}{R} Defend Whenever you cast an instant or sorcery spell, Niv...
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Mountain (31) [Duel Decks: Mind vs. Might]$ 5.00Set: Duel Decks: Mind vs. Might Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Rubblebelt Raiders [Duel Decks: Mind vs. Might]$ 25.00Set: Duel Decks: Mind vs. Might Type: Creature — Human Warrior Rarity: Rare Cost: {1}{R/G}{R/G}{R/G} Whenever Rubblebelt Raiders attack...
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Swiftwater Cliffs [Duel Decks: Mind vs. Might]$ 4.50Set: Duel Decks: Mind vs. Might Type: Land Rarity: Common Swiftwater Cliffs enters the battlefield taped. When Swiftwater Cliffs enters the battlefield, y...
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The Unspeakable [Duel Decks: Mind vs. Might]$ 22.50Set: Duel Decks: Mind vs. Might Type: Legendary Creature — Spirit Rarity: Rare Cost: {6}{U}{U}{U} Flying, trample Whenever The Unspeaka...
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Zo-Zu the Punisher [Duel Decks: Mind vs. Might]$ 549.00Set: Duel Decks: Mind vs. Might Type: Legendary Creature — Goblin Warrior Rarity: Rare Cost: {1}{R}{R} Whenever a land enters the battlefield, Zo...
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Quicken [Duel Decks: Mind vs. Might]$ 22.50Set: Duel Decks: Mind vs. Might Type: Instant Rarity: Rare Cost: {OR} The next sorcery spell you cast this turn can be cast as though it had flas...
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Island (30) [Duel Decks: Mind vs. Might]$ 5.00Set: Duel Decks: Mind vs. Might Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Deep-Sea Kraken [Duel Decks: Mind vs. Might]$ 46.00Set: Duel Decks: Mind vs. Might Type: Creature — Kraken Rarity: Rare Cost: {7}{U}{U}{U} Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rathe...
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Peer Through Depths [Duel Decks: Mind vs. Might]$ 4.50Set: Duel Decks: Mind vs. Might Type: Instant — Arcane Rarity: Common Cost: {1}{U} Look at the top five cards of your library. You may reveal an ...
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Mountain (33) [Duel Decks: Mind vs. Might]$ 5.00Set: Duel Decks: Mind vs. Might Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Temporal Fissure [Duel Decks: Mind vs. Might]$ 6.00Set: Duel Decks: Mind vs. Might Type: Sorcery Rarity: Common Cost: {4}{U} Return target permanent to its owner's hand. Storm (When you cast this s...
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Harmonize [Duel Decks: Mind vs. Might]$ 10.80Set: Duel Decks: Mind vs. Might Type: Sorcery Rarity: Uncommon Cost: {2}{G}{G} Draw three cards. "Words lie. People lie. The land tells the...
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Increasing Savagery [Duel Decks: Mind vs. Might]$ 25.00Set: Duel Decks: Mind vs. Might Type: Sorcery Rarity: Rare Cost: {2}{G}{G} Put five +1/+1 counters on target creature. If this spell was cast from...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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