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Lorcana
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There are 8084 productsSort
Translation missing: en.sections.collection_template.product_count
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Limited Resources [Exodus]$ 54.00Set: Exodus Type: Enchantment Rarity: Rare Cost: {W} When Limited Resources enters the battlefield, each player chooses five lands they control a...
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Quag Sickness [Magic 2011]$ 4.50Set: Magic 2011 Type: Enchantment — Aura Rarity: Common Cost: {2}{B} Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. ...
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Daybreak Coronet [Modern Masters 2015]$ 30.00Set: Modern Masters 2015 Type: Enchantment — Aura Rarity: Rare Cost: {W}{W} Enchant creature with another Aura attached to it Enchanted creature ...
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Karma [Beta Edition]$ 625.00Set: Beta Edition Type: Enchantment Rarity: Uncommon Cost: {2}{W}{W} At the beginning of each player's upkeep, Karma deals damage to that player e...
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Coastal Piracy [Eighth Edition]$ 83.00Set: Eighth Edition Type: Enchantment Rarity: Rare Cost: {2}{U}{U} Whenever a creature you control deals combat damage to an opponent, you may dra...
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Gruul War Chant [Modern Masters 2017]$ 12.00Set: Modern Masters 2017 Type: Enchantment Rarity: Uncommon Cost: {2}{R}{G} Attacking creatures you control get +1/+0 and have menace. "We ...
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Mortal Combat [Torment]$ 119.00Set: Torment Type: Enchantment Rarity: Rare Cost: {2}{B}{B} At the beginning of your upkeep, if twenty or more creature cards are in your graveya...
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Hidden Herd [Urza's Saga]$ 20.00Set: Urza's Saga Type: Enchantment Rarity: Rare Cost: {G} When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd b...
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Bear Umbra [Rise of the Eldrazi]$ 227.00Set: Rise of the Eldrazi Type: Enchantment — Aura Rarity: Rare Cost: {2}{G}{G} Enchant creature Enchanted creature gets +2/+2 and has "Whenever t...
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Green Ward [Alpha Edition]$ 651.00Set: Alpha Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {W} Enchant creature Enchanted creature has protection from green. This effect...
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Manabond [Exodus]$ 233.00Set: Exodus Type: Enchantment Rarity: Rare Cost: {G} At the beginning of your end step, you may reveal your hand and put all land cards from it on...
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Taste for Mayhem [Dissension]$ 4.50Set: Dissension Type: Enchantment — Aura Rarity: Common Cost: {R} Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted ...
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Martial Law [Return to Ravnica]$ 25.00Set: Return to Ravnica Type: Enchantment Rarity: Rare Cost: {2}{W}{W} At the beginning of your upkeep, detain target creature an opponent control...
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Holistic Wisdom [Odyssey]$ 55.00Set: Odyssey Type: Enchantment Rarity: Rare Cost: {1}{G}{G} {2}, Exile a card from your hand: Return target card from your graveyard to your hand...
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Ritual of Steel [Mirage]$ 4.50Set: Mirage Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creature When Ritual of Steel enters the battlefield, draw a card at the...
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Knightly Valor [Magic Origins]$ 12.00Set: Magic Origins Type: Enchantment — Aura Rarity: Uncommon Cost: {4}{W} Enchant creature When Knightly Valor enters the battlefield, create a 2...
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Goblin Trenches [Apocalypse]$ 25.00Set: Apocalypse Type: Enchantment Rarity: Rare Cost: {1}{R}{W} {2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens...
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Armistice [Mercadian Masks]$ 25.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {2}{W} {3}{W}{W}: You draw a card and target opponent gains 3 life. We ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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