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There are 8084 productsSort
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Torment of Scarabs [Hour of Devastation]$ 9.60Set: Hour of Devastation Type: Enchantment — Aura Curse Rarity: Uncommon Cost: {3}{B} Enchant player At the beginning of enchanted player's upkee...
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Rhystic Study [Commander's Arsenal]$ 2,112.00Set: Commander's Arsenal Type: Enchantment Rarity: Common Cost: {2}{U} Whenever an opponent casts a spell, you may draw a card unless that player...
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Angelic Accord [Magic 2014]$ 26.00Set: Magic 2014 Type: Enchantment Rarity: Uncommon Cost: {3}{W} At the beginning of each end step, if you gained 4 or more life this turn, create ...
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Estrid's Invocation [Commander 2018]$ 36.00Set: Commander 2018 Type: Enchantment Rarity: Rare Cost: {2}{U} You may have Estrid's Invocation enter the battlefield as a copy of an enchantment...
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Rewards of Diversity [Invasion]$ 10.80Set: Invasion Type: Enchantment Rarity: Uncommon Cost: {2}{W} Whenever an opponent casts a multicolored spell, you gain 4 life. "Everything ...
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Megrim [Ninth Edition]$ 10.80Set: Ninth Edition Type: Enchantment Rarity: Uncommon Cost: {2}{B} Whenever an opponent discards a card, Megrim deals 2 damage to that player. ...
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Pariah [Urza's Saga]$ 85.00Set: Urza's Saga Type: Enchantment — Aura Rarity: Rare Cost: {2}{W} Enchant creature All damage that would be dealt to you is dealt to ...
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Rumbling Aftershocks [Worldwake]$ 10.80Set: Worldwake Type: Enchantment Rarity: Uncommon Cost: {4}{R} Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to ...
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Arcane Teachings [Judgment]$ 4.50Set: Judgment Type: Enchantment — Aura Rarity: Common Cost: {2}{R} Enchant creature (Target a creature as you cast this. This card enters the bat...
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Teferi's Care [Invasion]$ 10.80Set: Invasion Type: Enchantment Rarity: Uncommon Cost: {2}{W} {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter targe...
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Secret Plans [Khans of Tarkir]$ 9.60Set: Khans of Tarkir Type: Enchantment Rarity: Uncommon Cost: {G}{U} Face-down creatures you control get +0/+1. Whenever a permanent you control ...
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Cloudform [Commander 2018]$ 12.00Set: Commander 2018 Type: Enchantment Rarity: Uncommon Cost: {1}{U}{U} When Cloudform enters the battlefield, it becomes an Aura with enchant creat...
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Samite Sanctuary [Prophecy]$ 20.00Set: Prophecy Type: Enchantment Rarity: Rare Cost: {2}{W} {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any pl...
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Hardened Scales [Commander Anthology Volume II]$ 56.00Set: Commander Anthology Volume II Type: Enchantment Rarity: Rare Cost: {G} If one or more +1/+1 counters would be put on a creature you control,...
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Bravado [Urza's Saga]$ 4.50Set: Urza's Saga Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Enchant creature Enchanted creature gets +1/+1 for each other creature you ...
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Intangible Virtue [Eternal Masters]$ 10.80Set: Eternal Masters Type: Enchantment Rarity: Uncommon Cost: {1}{W} Creature tokens you control get +1/+1 and have vigilance. In life, the...
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Telepathy [Seventh Edition]$ 66.00Set: Seventh Edition Type: Enchantment Rarity: Uncommon Cost: {OR} Your opponents play with their hands revealed. "Secrets? What secrets?" ...
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Worship [Eighth Edition]$ 25.00Set: Eighth Edition Type: Enchantment Rarity: Rare Cost: {3}{W} If you control a creature, damage that would reduce your life total to less than ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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