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Lorcana
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There are 1066 productsSort
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Contagion Clasp (Surge Foil) [Fallout]$ 186.00Set: Fallout Type: Artifact Rarity: Uncommon Cost: {2} When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, ...
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Contaminated Drink [Fallout]$ 12.00Set: Fallout Type: Instant Rarity: Uncommon Cost: {X}{U}{B} Draw X cards, then you get half X rad counters, rounded up. A little Rad-X help...
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Contaminated Drink (Surge Foil) [Fallout]$ 144.00Set: Fallout Type: Instant Rarity: Uncommon Cost: {X}{U}{B} Draw X cards, then you get half X rad counters, rounded up. A little Rad-X helps...
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Corpsejack Menace [Fallout]$ 12.00Set: Fallout Type: Creature — Fungus Rarity: Uncommon Cost: {2}{B}{G} If one or more +1/+1 counters would be put on a creature you control, twice...
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Corpsejack Menace (Surge Foil) [Fallout]$ 168.00Set: Fallout Type: Creature — Fungus Rarity: Uncommon Cost: {2}{B}{G} If one or more +1/+1 counters would be put on a creature you control, twice...
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Crush Contraband [Fallout]$ 12.00Set: Fallout Type: Instant Rarity: Uncommon Cost: {3}{W} Choose one or both — • Exile target artifact. • Exile target enchantment. ...
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Cultivate [Fallout]$ 16.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{G} Search your library for up to two basic land cards, reveal those cards, put one onto the ...
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Fraying Sanity (Extended Art) (Surge Foil) [Fallout]$ 57.00Set: Fallout Type: Enchantment — Aura Curse Rarity: Rare Cost: {2}{U} Enchant player At the beginning of each end step, enchanted player mills X ...
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Fraying Sanity (Surge Foil) [Fallout]$ 25.00Set: Fallout Type: Enchantment — Aura Curse Rarity: Rare Cost: {2}{U} Enchant player At the beginning of each end step, enchanted player mills X ...
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Glacial Fortress [Fallout]$ 25.00Set: Fallout Type: Land Rarity: Rare Glacial Fortress enters the battlefield taped unless you control a Plains or an Island. T: Add W or U. ...
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Glimmer of Genius [Fallout]$ 12.00Set: Fallout Type: Instant Rarity: Uncommon Cost: {3}{U} Scry 2, then draw two cards. You get EE (two energy counters).
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Glowing One [Fallout]$ 12.00Set: Fallout Type: Creature — Zombie Mutant Rarity: Uncommon Cost: {2}{G} Deathtouch Whenever Glowing One deals combat damage to a player, they g...
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Glowing One (Surge Foil) [Fallout]$ 265.00Set: Fallout Type: Creature — Zombie Mutant Rarity: Uncommon Cost: {2}{G} Deathtouch Whenever Glowing One deals combat damage to a player, they ge...
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Hardened Scales [Fallout]$ 46.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {G} If one or more +1/+1 counters would be put on a creature you control, that many plus one +1...
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Hardened Scales (Extended Art) [Fallout]$ 87.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {G} If one or more +1/+1 counters would be put on a creature you control, that many plus one +1...
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Hardened Scales (Extended Art) (Surge Foil) [Fallout]$ 111.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {G} If one or more +1/+1 counters would be put on a creature you control, that many plus one +1...
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Hardened Scales (Surge Foil) [Fallout]$ 78.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {G} If one or more +1/+1 counters would be put on a creature you control, that many plus one +1...
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Harmonize [Fallout]$ 12.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{G}{G} Draw three cards. I'm already a ghoul what more can the sun do? ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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