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There are 449 productsSort
Translation missing: en.sections.collection_template.product_count
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Gauntlets of Chaos [Fifth Edition]$ 25.00Set: Fifth Edition Type: Artifact Rarity: Rare Cost: {5} {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creatu...
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Feroz's Ban [Fifth Edition]$ 22.50Set: Fifth Edition Type: Artifact Rarity: Rare Cost: {6} Creature spells cost {2} more to cast. "Without the protection of Feroz's Ban, I f...
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Sea Sprite [Fifth Edition]$ 9.60Set: Fifth Edition Type: Creature — Faerie Rarity: Uncommon Cost: {1}{U} Flying, protection from red "No one can catch what won't be caught...
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Zombie Master [Fifth Edition]$ 228.00Set: Fifth Edition Type: Creature — Zombie Rarity: Rare Cost: {1}{B}{B} Other Zombie creatures have swampwalk. (They can't be blocked as long as ...
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Weakness [Fifth Edition]$ 4.00Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creature Enchanted creature gets -2/-1.
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Ambush Party [Fifth Edition]$ 3.50Set: Fifth Edition Type: Creature — Human Rogue Rarity: Common Cost: {4}{R} First strike, haste "Fair fight? I'll take survival over chival...
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Hill Giant [Fifth Edition]$ 4.50Set: Fifth Edition Type: Creature — Giant Rarity: Common Cost: {3}{R} Fortunately, hill giants have large blind spots in which a human can easily...
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Swamp (440) [Fifth Edition]$ 12.00Set: Fifth Edition Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Conquer [Fifth Edition]$ 10.80Set: Fifth Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{R}{R} Enchant land You control enchanted land. "Every field watered i...
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Reef Pirates [Fifth Edition]$ 4.50Set: Fifth Edition Type: Creature — Zombie Pirate Rarity: Common Cost: {1}{U}{U} Whenever Reef Pirates deals damage to an opponent, that player m...
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Coral Helm [Fifth Edition]$ 25.00Set: Fifth Edition Type: Artifact Rarity: Rare Cost: {3} {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. ...
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Crumble [Fifth Edition]$ 10.80Set: Fifth Edition Type: Instant Rarity: Uncommon Cost: {G} Destroy target artifact. It can't be regenerated. That artifact's controller gains li...
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Prismatic Ward [Fifth Edition]$ 4.50Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature As Prismatic Ward enters the battlefield, choose a color....
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Pyrotechnics [Fifth Edition]$ 12.00Set: Fifth Edition Type: Sorcery Rarity: Uncommon Cost: {4}{R} Pyrotechnics deals 4 damage divided as you choose among any number of targets. ...
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Mountain (442) [Fifth Edition]$ 21.00Set: Fifth Edition Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Regeneration [Fifth Edition]$ 5.00Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{G} Enchant creature (Target a creature as you cast this. This card enters th...
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Cloak of Confusion [Fifth Edition]$ 4.50Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creature you control Whenever enchanted creature attacks and isn't...
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Meekstone [Fifth Edition]$ 167.00Set: Fifth Edition Type: Artifact Rarity: Rare Cost: {1} Creatures with power 3 or greater don't untap during their controllers' untap steps. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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