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There are 782 productsSort
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Thirsting Bloodlord [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {2}{B}{B} Other Vampires you control get +1/+1. "A whole life, f...
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Heir of the Ancient Fang [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Snake Samurai Rarity: Common Cost: {2}{G} Heir of the Ancient Fang enters with a +1/+1 coun...
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Hero of the Games [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cost: {2}{R} Whenever you cast a spell that targets Hero of the Games, c...
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Goblin Trailblazer [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Pirate Rarity: Common Cost: {1}{R} Menace (This creature can't be blocked except by two or mor...
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Argivian Phalanx [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Kor Soldier Rarity: Common Cost: {5}{W} This spell costs {1} less to cast for each creature you...
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Abandon Reason [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{R} Up to two target creatures each get +1/+0 and gain first strike until end ...
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Band Together [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{G} Up to two target creatures you control each deal damage equal to their power...
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Thopter Mechanic [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{U} Whenever you draw your second card each turn, put a +1/...
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Daybreak Combatants [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Haste When Daybreak Combatants enters, target creature gets...
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Wrecking Crew [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {4}{R} Reach, trample They built the neighborhood. They know...
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Dauntless Unity [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Cre...
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Tireless Provisioner [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Creature — Elf Scout Rarity: Uncommon Cost: {2}{G} Landfall — Whenever a land you control enters, create a Food t...
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Angelic Gift [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature When Angelic Gift enters, draw a card. Enchanted...
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Pathmaker Initiate [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Wizard Rarity: Common Cost: {1}{R} {T}: Target creature with power 2 or less can't be...
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Deepwood Denizen [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elf Warrior Rarity: Common Cost: {2}{G} Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} le...
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Swamp (87) [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Mirran Bardiche [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Common Cost: {4}{W} For Mirrodin! (When this Equipment enters, create a 2/2 red Reb...
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Swamp (88) [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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