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There are 782 productsSort
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Ghitu Encampment [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Land Rarity: Uncommon Ghitu Encampment enters tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior cre...
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Endless Cockroaches [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Insect Rarity: Rare Cost: {1}{B}{B} When Endless Cockroaches dies, return it to its owner's hand. ...
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Fading Hope [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {OR} Return target creature to its owner's hand. If its mana value was ...
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Audacity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Uncommon Cost: {G} Enchant creature Enchanted creature gets +2/+0 and has trample. Wh...
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Revoke Demise [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {4}{B} This spell costs {2} less to cast if it targets a creature card with mana val...
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Gluttonous Guest [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {2}{B} When Gluttonous Guest enters, create a Blood token. (It's an arti...
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Stolen by the Fae [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Sorcery Rarity: Rare Cost: {X}{U}{U} Return target creature with mana value X to its owner's hand. You create X ...
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Grazing Gladehart [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Antelope Rarity: Common Cost: {2}{G} Landfall — Whenever a land you control enters, you may gain 2 li...
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Army of the Damned [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Sorcery Rarity: Mythic Cost: {5}{B}{B}{B} Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}...
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Kapsho Kitefins [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Fish Rarity: Uncommon Cost: {4}{U}{U} Flying Whenever Kapsho Kitefins or another creature you control...
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Plains (81) [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Kazandu Stomper [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Beast Rarity: Common Cost: {5}{G} Trample When Kazandu Stomper enters, return up to two lands you cont...
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Lotus Cobra [Foundations Jumpstart]$ 66.00Set: Foundations Jumpstart Type: Creature — Snake Rarity: Rare Cost: {1}{G} Landfall — Whenever a land you control enters, add one mana of any co...
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Cherished Hatchling [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Dinosaur Rarity: Uncommon Cost: {1}{G} When Cherished Hatchling dies, you may cast Dinosaur spells thi...
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Gilded Scuttler [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Artifact Creature — Crab Rarity: Common Cost: {2}{U} Gilded Scuttler can't be blocked. When Gilded Scuttler ente...
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Sunspear Shikari [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Cat Soldier Rarity: Common Cost: {1}{W} As long as Sunspear Shikari is equipped, it has first strike a...
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Thieves' Tools [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Common Cost: {1}{B} When Thieves' Tools enters, create a Treasure token. (It's an a...
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Repel the Darkness [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{W} Tap up to two target creatures. Draw a card. A boon to those who cannot...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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