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There are 782 productsSort
Translation missing: en.sections.collection_template.product_count
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Rodolf Duskbringer [Foundations Jumpstart]$ 104.00Set: Foundations Jumpstart Type: Legendary Creature — Vampire Angel Rarity: Rare Cost: {5}{B} Flying, deathtouch, lifelink Whenever you gain life,...
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Zealous Conscripts [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Rare Cost: {4}{R} Haste When Zealous Conscripts enters, gain control of target ...
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Adventure Awaits [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card fr...
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Dionus, Elvish Archdruid [Foundations Jumpstart]$ 227.00Set: Foundations Jumpstart Type: Legendary Creature — Elf Druid Rarity: Uncommon Cost: {3}{G} Elves you control have "Whenever this creature beco...
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Explore [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} You may play an additional land this turn. Draw a card. As he crested t...
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Starlight Snare [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {2}{U} Enchant creature When Starlight Snare enters, tap enchanted creat...
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Slimy Piper [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fungus Bard Rarity: Common Cost: {1}{G} Whenever Slimy Piper attacks, it gets +1/+1 until end of turn....
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Expedition Champion [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Expedition Champion gets +2/+0 as long as you control anoth...
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Steadfast Sentry [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cost: {2}{W} Vigilance (Attacking doesn't cause this creature ...
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Sporecrown Thallid [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Uncommon Cost: {1}{G} Each other creature you control that's a Fungus or Saproling get...
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Orochi Merge-Keeper [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Snake Druid Rarity: Uncommon Cost: {1}{G} {T}: Add {G}. As long as Orochi Merge-Keeper is modified, i...
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Spined Tyrranax [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Dinosaur Beast Rarity: Uncommon Cost: {4}{G} At the beginning of combat on your turn, you may pay {2}...
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Thundering Spineback [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Dinosaur Rarity: Uncommon Cost: {5}{G}{G} Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3...
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Subtle Strike [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B} Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a...
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Seize the Spoils [Foundations Jumpstart]$ 7.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{R} As an additional cost to cast this spell, discard a card. Draw two cards and...
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Mogg Flunkies [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Common Cost: {1}{R} Mogg Flunkies can't attack or block alone. They'll attack wha...
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Firespitter Whelp [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Uncommon Cost: {2}{R} Flying Whenever you cast a noncreature or Dragon spell, Firespit...
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Chains of Custody [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creature you control When Chains of Custody enters, exile...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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