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There are 376 productsSort
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Goblin Balloon Brigade [Fourth Edition]$ 9.60Set: Fourth Edition Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R} {R}: Goblin Balloon Brigade gains flying until end of turn. ...
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Island Fish Jasconius [Fourth Edition]$ 22.50Set: Fourth Edition Type: Creature — Fish Rarity: Rare Cost: {4}{U}{U}{U} Island Fish Jasconius doesn't untap during your untap step. At the begi...
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Swamp (White Fog in Trees) [Fourth Edition]$ 20.00Set: Fourth Edition Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Lord of Atlantis [Fourth Edition]$ 172.00Set: Fourth Edition Type: Creature — Merfolk Rarity: Rare Cost: {U}{U} Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long...
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Hurricane [Fourth Edition]$ 10.80Set: Fourth Edition Type: Sorcery Rarity: Uncommon Cost: {X}{G} Hurricane deals X damage to each creature with flying and each player. ...
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Unstable Mutation [Fourth Edition]$ 5.00Set: Fourth Edition Type: Enchantment — Aura Rarity: Common Cost: {OR} Enchant creature Enchanted creature gets +3/+3. At the beginning of the up...
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Obsianus Golem [Fourth Edition]$ 10.80Set: Fourth Edition Type: Artifact Creature — Golem Rarity: Uncommon Cost: {6} "The foot stone is connected to the ankle stone, the ankle stone i...
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Cyclopean Mummy [Fourth Edition]$ 4.50Set: Fourth Edition Type: Creature — Zombie Rarity: Common Cost: {1}{B} When Cyclopean Mummy dies, exile it. The ritual of plucking out an e...
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Dragon Engine [Fourth Edition]$ 25.00Set: Fourth Edition Type: Artifact Creature—Construct Rarity: Rare Cost: {3} {2}: Dragon Engine gets +1/+0 until end of turn. Those who bel...
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Serra Angel [Fourth Edition]$ 26.00Set: Fourth Edition Type: Creature — Angel Rarity: Uncommon Cost: {3}{W}{W} Flying, vigilance Born with wings of light and a sword of faith,...
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Fungusaur [Fourth Edition]$ 22.50Set: Fourth Edition Type: Creature — Fungus Dinosaur Rarity: Rare Cost: {3}{G} Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. ...
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Simulacrum [Fourth Edition]$ 10.80Set: Fourth Edition Type: Instant Rarity: Uncommon Cost: {1}{B} You gain life equal to the damage dealt to you this turn. Simulacrum deals damage...
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Jump [Fourth Edition]$ 4.50Set: Fourth Edition Type: Instant Rarity: Common Cost: {OR} Target creature gains flying until end of turn.
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Lure [Fourth Edition]$ 10.80Set: Fourth Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{G}{G} Enchant creature All creatures able to block enchanted creatures do...
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Swamp (Branches on Left and Right of Frame) [Fourth Edition]$ 15.00Set: Fourth Edition Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Brass Man [Fourth Edition]$ 10.80Set: Fourth Edition Type: Artifact Creature—Construct Rarity: Uncommon Cost: {1} Brass Man doesn't untap during your untap step. At the beginning...
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Wall of Water [Fourth Edition]$ 10.80Set: Fourth Edition Type: Creature — Wall Rarity: Uncommon Cost: {1}{U}{U} Defend (This creature can't attack.) {U}: Wall of Water gets +1/+0 unt...
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Holy Strength [Fourth Edition]$ 4.50Set: Fourth Edition Type: Enchantment — Aura Rarity: Common Cost: {W} Enchant creature Enchanted creature gets +1/+2.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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