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There are 376 productsSort
Translation missing: en.sections.collection_template.product_count
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Crimson Manticore [Fourth Edition]$ 25.00Set: Fourth Edition Type: Creature — Manticore Rarity: Rare Cost: {2}{R}{R} Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking...
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Sandstorm [Fourth Edition]$ 4.50Set: Fourth Edition Type: Instant Rarity: Common Cost: {G} Sandstorm deals 1 damage to each attacking creature. Even the landscape turned ag...
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Stream of Life [Fourth Edition]$ 4.50Set: Fourth Edition Type: Sorcery Rarity: Common Cost: {X}{G} Target player gains X life.
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Apprentice Wizard [Fourth Edition]$ 4.50Set: Fourth Edition Type: Creature — Human Wizard Rarity: Common Cost: {1}{U}{U} {U}, {T}: Add {C}{C}{C}.
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Meekstone [Fourth Edition]$ 158.00Set: Fourth Edition Type: Artifact Rarity: Rare Cost: {1} Creatures with power 3 or greater don't untap during their controllers' untap steps. ...
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Marsh Gas [Fourth Edition]$ 4.50Set: Fourth Edition Type: Instant Rarity: Common Cost: {B} All creatures get -2/-0 until end of turn. "Comes right outta th' grou...
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Venom [Fourth Edition]$ 4.50Set: Fourth Edition Type: Enchantment — Aura Rarity: Common Cost: {1}{G}{G} Enchant creature Whenever enchanted creature blocks or becomes blocke...
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Giant Growth [Fourth Edition]$ 4.50Set: Fourth Edition Type: Instant Rarity: Common Cost: {G} Target creature gets +3/+3 until end of turn.
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Ironroot Treefolk [Fourth Edition]$ 4.50Set: Fourth Edition Type: Creature — Treefolk Rarity: Common Cost: {4}{G} The mating habits of Treefolk, particularly the stalwart Ironroot Treef...
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Onulet [Fourth Edition]$ 25.00Set: Fourth Edition Type: Artifact Creature—Construct Rarity: Rare Cost: {3} When Onulet dies, you gain 2 life. An early inspiration for Ur...
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Thicket Basilisk [Fourth Edition]$ 10.80Set: Fourth Edition Type: Creature — Basilisk Rarity: Uncommon Cost: {3}{G}{G} Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall ...
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Bog Imp [Fourth Edition]$ 4.50Set: Fourth Edition Type: Creature — Imp Rarity: Common Cost: {1}{B} Flying (This creature can't be blocked except by creatures with flying or re...
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Tempest Efreet [Fourth Edition]$ 25.00Set: Fourth Edition Type: Creature — Efreet Rarity: Rare Cost: {1}{R}{R}{R} Remove Tempest Efreet from your deck before playing if you're not pla...
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Smoke [Fourth Edition]$ 99.00Set: Fourth Edition Type: Enchantment Rarity: Rare Cost: {R}{R} Players can't untap more than one creature during their untap steps. ...
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Hurr Jackal [Fourth Edition]$ 25.00Set: Fourth Edition Type: Creature — Jackal Rarity: Rare Cost: {R} {T}: Target creature can't be regenerated this turn.
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Island Sanctuary [Fourth Edition]$ 54.00Set: Fourth Edition Type: Enchantment Rarity: Rare Cost: {1}{W} If you would draw a card during your draw step, instead you may skip that draw. If...
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Dancing Scimitar [Fourth Edition]$ 20.00Set: Fourth Edition Type: Artifact Creature — Spirit Rarity: Rare Cost: {4} Flying (This creature can't be blocked except by creatures with flyin...
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Crystal Rod [Fourth Edition]$ 10.80Set: Fourth Edition Type: Artifact Rarity: Uncommon Cost: {1} Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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