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Lorcana
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Star Wars: Unlimited
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Magic
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There are 180 productsSort
Translation missing: en.sections.collection_template.product_count
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Ghostfire [Future Sight]$ 4.00Set: Future Sight Type: Instant Rarity: Common Cost: {2}{R} Ghostfire is colorless. Ghostfire deals 3 damage to any target. Only those gifte...
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Heartwood Storyteller [Future Sight]$ 44.00Set: Future Sight Type: Creature — Treefolk Rarity: Rare Cost: {1}{G}{G} Whenever a player casts a noncreature spell, each of that play...
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Maelstrom Djinn [Future Sight]$ 20.00Set: Future Sight Type: Creature — Djinn Rarity: Rare Cost: {7}{U} Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}...
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Summoner's Pact [Future Sight]$ 225.00Set: Future Sight Type: Instant Rarity: Rare Cost: {0} Search your library for a green creature card, reveal it, put it into your hand, then shuf...
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Augur of Skulls [Future Sight]$ 4.00Set: Future Sight Type: Creature — Skeleton Wizard Rarity: Common Cost: {1}{B} {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Tar...
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Snake Cult Initiation [Future Sight]$ 12.00Set: Future Sight Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{B} Enchant creature Enchanted creature has poisonous 3. (Whenever it deals ...
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Fatal Attraction [Future Sight]$ 4.00Set: Future Sight Type: Enchantment — Aura Rarity: Common Cost: {2}{R} Enchant creature When Fatal Attraction enters the battlefield, it deals 2 d...
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Mystic Speculation [Future Sight]$ 83.00Set: Future Sight Type: Sorcery Rarity: Uncommon Cost: {OR} Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put thi...
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Marshaling Cry [Future Sight]$ 4.50Set: Future Sight Type: Sorcery Rarity: Common Cost: {1}{W}{W} Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ...
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Sparkspitter [Future Sight]$ 9.60Set: Future Sight Type: Creature — Elemental Spellshaper Rarity: Uncommon Cost: {2}{R} {R}, {T}, Discard a card: Create a 3/1 red Elemental creatu...
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Dakmor Salvage [Future Sight]$ 67.00Set: Future Sight Type: Land Rarity: Uncommon Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill...
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Reality Strobe [Future Sight]$ 45.00Set: Future Sight Type: Sorcery Rarity: Uncommon Cost: {4}{U}{U} Return target permanent to its owner's hand. Exile Reality Strobe with three time...
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Take Possession [Future Sight]$ 22.50Set: Future Sight Type: Enchantment — Aura Rarity: Rare Cost: {5}{U}{U} Split second (As long as this spell is on the stack, players can't cast s...
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Sarcomite Myr [Future Sight]$ 4.50Set: Future Sight Type: Artifact Creature—Phyrexian Myr Rarity: Common Cost: {2}{U} {2}: Sarcomite Myr gains flying until end of turn. {2}, Sacri...
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Bonded Fetch [Future Sight]$ 10.80Set: Future Sight Type: Creature — Homunculus Rarity: Uncommon Cost: {2}{U} Defend, defend {T}: Draw a card, then discard a card. A well-ma...
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Soultether Golem [Future Sight]$ 9.60Set: Future Sight Type: Artifact Creature — Golem Rarity: Uncommon Cost: {2} Vanishing 1 (This creature enters the battlefield with a time counte...
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Bound in Silence [Future Sight]$ 10.80Set: Future Sight Type: Tribal Enchantment — Rebel Aura Rarity: Uncommon Cost: {2}{W} Enchant creature Enchanted creature can't attack ...
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Cryptic Annelid [Future Sight]$ 10.80Set: Future Sight Type: Creature — Worm Beast Rarity: Uncommon Cost: {3}{U} When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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