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There are 135 productsSort
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Vow of Lightning [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R} Enchant creature Enchanted creature gets +2/+2, has first st...
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Vow of Duty [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creature Enchanted creature gets +2/+2, has vigilanc...
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Trusty Machete [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Artifact — Equipment Rarity: Uncommon Cost: {1} Equipped creature gets +2/+1. Equipment {2} "Until this...
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Village Rites [Game Night: Free-for-All]$ 7.00Set: Game Night: Free-for-All Type: Instant Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature. Draw two car...
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Vilis, Broker of Blood [Game Night: Free-for-All]$ 263.00Set: Game Night: Free-for-All Type: Legendary Creature — Demon Rarity: Rare Cost: {5}{B}{B}{B} Flying {B}, Pay 2 life: Target creature gets -1/-1...
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Valorous Stance [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Instant Rarity: Uncommon Cost: {1}{W} Choose one — • Target creature gains indestructible until end of turn. ...
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Thornweald Archer [Game Night: Free-for-All]$ 5.00Set: Game Night: Free-for-All Type: Creature — Elf Archer Rarity: Common Cost: {1}{G} Reach, deathtouch Their arrows are tipped with basili...
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Sylvan Messenger [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Creature — Elf Rarity: Uncommon Cost: {3}{G} Trample (This creature can deal excess combat damage to the play...
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Thorn Lieutenant [Game Night: Free-for-All]$ 25.00Set: Game Night: Free-for-All Type: Creature — Elf Warrior Rarity: Rare Cost: {1}{G} Whenever Thorn Lieutenant becomes the target of a spell or a...
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Taunting Elf [Game Night: Free-for-All]$ 5.00Set: Game Night: Free-for-All Type: Creature — Elf Rarity: Common Cost: {G} All creatures able to block Taunting Elf do so. The safety of th...
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Talrand's Invocation [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Create two 2/2 blue Drake creature tokens with flying. After T...
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Swords to Plowshares [Game Night: Free-for-All]$ 34.00Set: Game Night: Free-for-All Type: Instant Rarity: Uncommon Cost: {W} Exile target creature. Its controller gains life equal to its power. ...
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Strength of Arms [Game Night: Free-for-All]$ 5.00Set: Game Night: Free-for-All Type: Instant Rarity: Common Cost: {W} Target creature gets +2/+2 until end of turn. If you control an Equipment, c...
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Sword of Vengeance [Game Night: Free-for-All]$ 25.00Set: Game Night: Free-for-All Type: Artifact — Equipment Rarity: Rare Cost: {3} Equipped creature gets +2/+0 and has first strike, vigilance, tram...
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Supreme Will [Game Night: Free-for-All]$ 12.00Set: Game Night: Free-for-All Type: Instant Rarity: Uncommon Cost: {2}{U} Choose one — • Counter target spell unless its controller pays {3}. • L...
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Supernatural Stamina [Game Night: Free-for-All]$ 5.00Set: Game Night: Free-for-All Type: Instant Rarity: Common Cost: {B} Until end of turn, target creature gets +2/+0 and gains "When this...
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Split Decision [Game Night: Free-for-All]$ 21.00Set: Game Night: Free-for-All Type: Instant Rarity: Uncommon Cost: {1}{U} Will of the council — Choose target instant or sorcery spell. Starting ...
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Seize the Spoils [Game Night: Free-for-All]$ 11.00Set: Game Night: Free-for-All Type: Sorcery Rarity: Common Cost: {2}{R} As an additional cost to cast this spell, discard a card. Draw two cards a...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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