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There are 16859 productsSort
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Game Preserve [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {2}{G} At the beginning of your upkeep, each player reveals the top card of their libra...
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Flock of Rabid Sheep [Unglued]$ 12.00Set: Unglued Type: Sorcery Rarity: Uncommon Cost: {X}{G}{G} Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Ra...
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Inspiring Call [Commander Anthology Volume II]$ 22.00Set: Commander Anthology Volume II Type: Instant Rarity: Uncommon Cost: {2}{G} Draw a card for each creature you control with a +1/+1 counter on i...
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Leeching Bite [New Phyrexia]$ 4.50Set: New Phyrexia Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until...
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Tarmogoyf [Modern Masters 2015]$ 280.00Set: Modern Masters 2015 Type: Creature — Lhurgoyf Rarity: Mythic Cost: {1}{G} Tarmogoyf's power is equal to the number of card types among cards...
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Elvish Lyrist [Urza's Saga]$ 4.50Set: Urza's Saga Type: Creature — Elf Rarity: Common Cost: {G} {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Bring the spe...
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Bull Hippo [Urza's Saga]$ 10.80Set: Urza's Saga Type: Creature — Hippo Rarity: Uncommon Cost: {3}{G} Islandwalk (This creature can't be blocked as long as defending player cont...
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Hidden Guerrillas [Urza's Saga]$ 10.80Set: Urza's Saga Type: Enchantment Rarity: Uncommon Cost: {G} When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hi...
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Witch-Maw Nephilim [Guildpact]$ 17.50Set: Guildpact Type: Creature — Nephilim Rarity: Rare Cost: {G}{W}{U}{B} Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw N...
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Lynx [Starter 1999]$ 35.00Set: Starter 1999 Type: Creature — Cat Rarity: Uncommon Cost: {1}{G} Forestwalk (This creature can't be blocked as long as defending player contro...
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Hot Springs [Ice Age]$ 25.00Set: Ice Age Type: Enchantment — Aura Rarity: Rare Cost: {1}{G} Enchant land you control Enchanted land has "{T}: Prevent the next 1 da...
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Primal Growth [Planeshift]$ 9.00Set: Planeshift Type: Sorcery Rarity: Common Cost: {2}{G} Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other cos...
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Instill Energy [Unlimited Edition]$ 136.00Set: Unlimited Edition Type: Enchantment — Aura Rarity: Uncommon Cost: {G} Enchant creature Enchanted creature can attack as though it had haste....
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Street Savvy [Dissension]$ 4.50Set: Dissension Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant creature Enchanted creature gets +0/+2 and can block creatures with land...
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Golden Hind [Journey into Nyx]$ 4.50Set: Journey into Nyx Type: Creature — Elk Rarity: Common Cost: {1}{G} {T}: Add {G}. "It is not yours to hunt, mortal. Be content with its ...
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Noxious Revival [New Phyrexia]$ 124.00Set: New Phyrexia Type: Instant Rarity: Uncommon Cost: {G/P} ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on t...
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Fallow Wurm [Weatherlight]$ 12.00Set: Weatherlight Type: Creature — Wurm Rarity: Uncommon Cost: {2}{G} When Fallow Wurm enters the battlefield, sacrifice it unless you discard a ...
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Enlisted Wurm [Planechase Anthology]$ 12.00Set: Planechase Anthology Type: Creature — Wurm Rarity: Uncommon Cost: {4}{G}{W} Cascade (When you cast this spell, exile cards from the top of yo...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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