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There are 9890 productsSort
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Hurkyl's Recall [Modern Masters 2015]$ 25.00Set: Modern Masters 2015 Type: Instant Rarity: Rare Cost: {1}{U} Return all artifacts target player owns to their hand. Hurkyl's research a...
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Sandstorm [Arabian Nights]$ 190.00Set: Arabian Nights Type: Instant Rarity: Common Cost: {G} Sandstorm deals 1 damage to each attacking creature. Even the landscape turned a...
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Might of Oaks [Tenth Edition]$ 25.00Set: Tenth Edition Type: Instant Rarity: Rare Cost: {3}{G} Target creature gets +7/+7 until end of turn. "Guess where I'm gonna plant this!"...
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Confirm Suspicions [Shadows over Innistrad Prerelease Promos]$ 40.00Set: Shadows over Innistrad Prerelease Promos Type: Instant Rarity: Rare Cost: {3}{U}{U} Counter target spell. Investigate three times. (To inves...
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Early Harvest [Classic Sixth Edition]$ 25.00Set: Classic Sixth Edition Type: Instant Rarity: Rare Cost: {1}{G}{G} Target player untaps all basic lands they control. "Tonight we'll eat...
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Trumpet Blast [Conspiracy: Take the Crown]$ 4.50Set: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. "Do you hear tha...
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Disenchant [Unlimited Edition]$ 80.00Set: Unlimited Edition Type: Instant Rarity: Common Cost: {1}{W} Destroy target artifact or enchantment.
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Fiery Temper [Friday Night Magic 2016]$ 25.00Set: Friday Night Magic 2016 Type: Instant Rarity: Rare Cost: {1}{R}{R} Fiery Temper deals 3 damage to any target. Madness {R} (If you discard thi...
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Whir of Invention [Aether Revolt Prerelease Promos]$ 395.00Set: Aether Revolt Prerelease Promos Type: Instant Rarity: Rare Cost: {X}{U}{U}{U} Improvise (Your artifacts can help cast this spell. Each artif...
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Giant Growth [Battle Royale]$ 5.00Set: Battle Royale Type: Instant Rarity: Common Cost: {G} Target creature gets +3/+3 until end of turn.
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Chaoslace [Alpha Edition]$ 4,160.00Set: Alpha Edition Type: Instant Rarity: Rare Cost: {R} Target spell or permanent becomes red. (Its mana symbols remain unchanged.) ...
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Disenchant [Mirage]$ 4.00Set: Mirage Type: Instant Rarity: Common Cost: {1}{W} Destroy target artifact or enchantment. "There are harsher ways to learn the meaning o...
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Kozilek's Return [Oath of the Gatewatch]$ 125.00Set: Oath of the Gatewatch Type: Instant Rarity: Mythic Cost: {2}{R} Devoid (This card has no color.) Kozilek's Return deals 2 damage to each cre...
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Summoning Trap [Zendikar]$ 20.00Set: Zendikar Type: Instant — Trap Rarity: Rare Cost: {4}{G}{G} If a creature spell you cast this turn was countered by a spell or ability an opp...
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Sigil Blessing [Modern Masters 2015]$ 11.25Set: Modern Masters 2015 Type: Instant Rarity: Uncommon Cost: {G}{W} Until end of turn, target creature you control gets +3/+3 and other creature...
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Shimmering Mirage [Apocalypse]$ 4.50Set: Apocalypse Type: Instant Rarity: Common Cost: {1}{U} Target land becomes the basic land type of your choice until end of turn. Draw a card. ...
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Aethertow [Shadowmoor]$ 4.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {3}{W/U} Put target attacking or blocking creature on top of its owner's library. Conspire (As...
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Spell Rupture [Gatecrash]$ 4.50Set: Gatecrash Type: Instant Rarity: Common Cost: {1}{U} Counter target spell unless its controller pays {X}, where X is the greatest power among...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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