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There are 9732 productsSort
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Sanctified Charge [Magic 2015]$ 4.50Set: Magic 2015 Type: Instant Rarity: Common Cost: {4}{W} Creatures you control get +2/+1 until end of turn. White creatures you contro...
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Lammastide Weave [Lorwyn]$ 12.00Set: Lorwyn Type: Instant Rarity: Uncommon Cost: {1}{G} Choose a card name, then target player mills a card. If a card with the chosen name was m...
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Blue Elemental Blast [Signature Spellbook: Jace]$ 90.00Set: Signature Spellbook: Jace Type: Instant Rarity: Rare Cost: {OR} Choose one — • Counter target red spell. • Destroy target network permanent....
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Boulderfall [Theros]$ 4.50Set: Theros Type: Instant Rarity: Common Cost: {6}{R}{R} Boulderfall deals 5 damage divided as you choose among any number of targets. "Defe...
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Warriors' Lesson [Theros]$ 10.80Set: Theros Type: Instant Rarity: Uncommon Cost: {G} Until end of turn, up to two target creatures you control each gain "Whenever this creature ...
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Fiery Cannonade [Ixalan]$ 10.80Set: Ixalan Type: Instant Rarity: Uncommon Cost: {2}{R} Fiery Cannonade deals 2 damage to each non-Pirate creature. Wary of the f...
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Traitor's Clutch [Time Spiral]$ 4.50Set: Time Spiral Type: Instant Rarity: Common Cost: {4}{B} Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can ...
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Display of Dominance [Dragons of Tarkir]$ 12.00Set: Dragons of Tarkir Type: Instant Rarity: Uncommon Cost: {1}{G} Choose one — • Destroy target blue or black noncreature permanent. • Permanent...
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Fog [Beatdown]$ 17.00Set: Beatdown Type: Instant Rarity: Common Cost: {G} Prevent all combat damage that would be dealt this turn.
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Moonlight Bargain [Commander 2018]$ 25.00Set: Commander 2018 Type: Instant Rarity: Rare Cost: {3}{B}{B} Look at the top five cards of your library. For each card, put that card into your ...
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Guerrilla Tactics [Eighth Edition]$ 9.60Set: Eighth Edition Type: Instant Rarity: Uncommon Cost: {1}{R} Guerrilla Tactics deals 2 damage to any target. When a spell or ability an oppone...
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Slaughter Cry [Magic 2012]$ 4.50Set: Magic 2012 Type: Instant Rarity: Common Cost: {2}{R} Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat d...
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Flame Burst [Odyssey]$ 4.50Set: Odyssey Type: Instant Rarity: Common Cost: {1}{R} Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flam...
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Shielded Passage [Gatecrash]$ 4.50Set: Gatecrash Type: Instant Rarity: Common Cost: {W} Prevent all damage that would be dealt to target creature this turn. Izzet delved into...
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Dangerous Wager [Avacyn Restored]$ 4.50Set: Avacyn Restored Type: Instant Rarity: Common Cost: {1}{R} Discard your hand, then draw two cards. "C'mon friend, take a turn tossing t...
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Alter Reality [Torment]$ 22.50Set: Torment Type: Instant Rarity: Rare Cost: {1}{U} Change the text of target spell or permanent by replacing all instances of one color word wit...
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Wing Shards [Scourge]$ 10.80Set: Scourge Type: Instant Rarity: Uncommon Cost: {1}{W}{W} Target player sacrifices an attacking creature. Storm (When you cast this spell, copy...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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