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There are 9732 productsSort
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Lightning Blast [Classic Sixth Edition]$ 4.50Set: Classic Sixth Edition Type: Instant Rarity: Common Cost: {3}{R} Lightning Blast deals 4 damage to any target. "Those who fear the dark...
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Shatter [Classic Sixth Edition]$ 4.50Set: Classic Sixth Edition Type: Instant Rarity: Common Cost: {1}{R} Destroy target artifact.
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Disfigure [Masters 25]$ 5.00Set: Masters 25 Type: Instant Rarity: Common Cost: {B} Target creature gets -2/-2 until end of turn. "Brave scar or unfortunate tale? It al...
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Molten Frame [Conflux]$ 4.00Set: Conflux Type: Instant Rarity: Common Cost: {1}{R} Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.) ...
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Defensive Maneuvers [Onslaught]$ 4.50Set: Onslaught Type: Instant Rarity: Common Cost: {3}{W} Creatures of the creature type of your choice get +0/+4 until end of turn. "Only o...
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Remand [Ravnica: City of Guilds]$ 21.00Set: Ravnica: City of Guilds Type: Instant Rarity: Uncommon Cost: {1}{U} Counter target spell. If that spell is countered this way, put it into i...
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Aura Graft [Tenth Edition]$ 10.80Set: Tenth Edition Type: Instant Rarity: Uncommon Cost: {1}{U} Gain control of target Aura that's attached to a permanent. Attach it to another p...
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Cackling Counterpart [Commander 2014]$ 25.00Set: Commander 2014 Type: Instant Rarity: Rare Cost: {1}{U}{U} Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (...
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Stinging Shot [Amonkhet]$ 4.50Set: Amonkhet Type: Instant Rarity: Common Cost: {G} Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard...
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Tortoise Formation [Shards of Alara]$ 4.00Set: Shards of Alara Type: Instant Rarity: Common Cost: {3}{U} Creatures you control gain shroud until end of turn. (They can't be the targets of...
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Comet Storm [Worldwake]$ 30.00Set: Worldwake Type: Instant Rarity: Mythic Cost: {X}{R}{R} Multikicker {1} (You may pay an additional {1} any number of times as you cast this...
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Purelace [Fourth Edition]$ 25.00Set: Fourth Edition Type: Instant Rarity: Rare Cost: {W} Target spell or permanent becomes white. (Mana symbols on that permanent remain unchange...
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Naturalize [Ninth Edition]$ 5.00Set: Ninth Edition Type: Instant Rarity: Common Cost: {1}{G} Destroy target artifact or enchantment. "Well, it also makes a very nice flowe...
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Expedite [Oath of the Gatewatch]$ 4.50Set: Oath of the Gatewatch Type: Instant Rarity: Common Cost: {R} Target creature gains until end of turn. Draw a card. "I run, and thunder...
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Annihilate [Commander 2013]$ 10.80Set: Commander 2013 Type: Instant Rarity: Uncommon Cost: {3}{B}{B} Destroy target nonblack creature. It can't be regenerated. Draw a card. ...
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Gloomwidow's Feast [Shadowmoor]$ 5.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {3}{G} Destroy target creature with flying. If that creature was blue or black, create a 1/2 g...
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Brain Freeze [Scourge]$ 276.00Set: Scourge Type: Instant Rarity: Uncommon Cost: {1}{U} Target player mills three cards. Storm (When you cast this spell, copy it for each spell...
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Condemn [Dissension]$ 9.60Set: Dissension Type: Instant Rarity: Uncommon Cost: {W} Put target attacking creature on the bottom of its owner's library. Its controller gains...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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