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Lorcana
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Star Wars: Unlimited
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Lorcana
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Magic
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There are 9732 productsSort
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Mnemonic Nexus [Ravnica: City of Guilds]$ 10.80Set: Ravnica: City of Guilds Type: Instant Rarity: Uncommon Cost: {3}{U} Each player shuffles their graveyard into their library. True enli...
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Silumgar's Command [Dragons of Tarkir Prerelease Promos]$ 25.00Set: Dragons of Tarkir Prerelease Promos Type: Instant Rarity: Rare Cost: {3}{U}{B} Choose two — • Counter target noncreature spell. • Return tar...
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Fiery Fall [Planechase Anthology]$ 5.00Set: Planechase Anthology Type: Instant Rarity: Common Cost: {5}{R} Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R...
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Sorin's Thirst [Magic 2012]$ 4.50Set: Magic 2012 Type: Instant Rarity: Common Cost: {B}{B} Sorin's Thirst deals 2 damage to target creature and you gain 2 life. "All your st...
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Induce Despair [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {2}{B} As an additional cost to cast this spell, reveal a creature card from your hand...
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Hydrosurge [Magic 2015]$ 4.50Set: Magic 2015 Type: Instant Rarity: Common Cost: {OR} Target creature gets -5/-0 until end of turn. "Thirsty?" —Drunvalus, hydromancer ...
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Unsummon [Classic Sixth Edition]$ 4.50Set: Classic Sixth Edition Type: Instant Rarity: Common Cost: {OR} Return target creature to its owner's hand.
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Burnt Offering [Ice Age]$ 18.00Set: Ice Age Type: Instant Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination...
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Cyclonic Rift [Commander 2014]$ 807.00Set: Commander 2014 Type: Instant Rarity: Rare Cost: {1}{U} Return target nonland permanent you don't control to its owner's hand. Overload {6}{U...
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Renewed Faith [Onslaught]$ 4.50Set: Onslaught Type: Instant Rarity: Common Cost: {2}{W} You gain 6 lives. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle...
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Mirrorweave [Commander Anthology Volume II]$ 33.00Set: Commander Anthology Volume II Type: Instant Rarity: Rare Cost: {2}{W/U}{W/U} Each other creature becomes a copy of target nonlegendary creat...
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Provoke [Conspiracy]$ 4.00Set: Conspiracy Type: Instant Rarity: Common Cost: {1}{G} Untap target creature you don't control. That creature blocks this turn if able. Draw a...
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Swift Maneuver [Coldsnap]$ 5.00Set: Coldsnap Type: Instant Rarity: Common Cost: {1}{W} Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the...
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Thunder Strike [Magic 2011]$ 4.00Set: Magic 2011 Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat da...
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Desperate Ritual [Duel Decks: Mind vs. Might]$ 98.00Set: Duel Decks: Mind vs. Might Type: Instant — Arcane Rarity: Uncommon Cost: {1}{R} Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you c...
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Pyretic Ritual [Magic 2011]$ 121.00Set: Magic 2011 Type: Instant Rarity: Common Cost: {1}{R} Add {R}{R}{R}. The Multiverse is filled with limitless power just waiting for som...
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Mental Note [Judgment]$ 101.00Set: Judgment Type: Instant Rarity: Common Cost: {OR} Mill two cards. Draw a card. Some minds are more open than others.
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Lost in the Mist [Innistrad]$ 4.00Set: Innistrad Type: Instant Rarity: Common Cost: {3}{U}{U} Counter target spell. Return target permanent to its owner's hand. The secrets ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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