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There are 9732 productsSort
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Fog Patch [Nemesis]$ 4.00Set: Nemesis Type: Instant Rarity: Common Cost: {1}{G} Cast this spell only during the declare blockers step. Attacking creatures become blocked....
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Cloudshift [Masters 25]$ 110.00Set: Masters 25 Type: Instant Rarity: Common Cost: {W} Exile target creature you control, then return that card to the battlefield under your cont...
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Starfall [Journey into Nyx]$ 4.50Set: Journey into Nyx Type: Instant Rarity: Common Cost: {4}{R} Starfall deals 3 damage to target creature. If that creature is an enchantment, S...
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Mana Short [Revised Edition]$ 99.00Set: Revised Edition Type: Instant Rarity: Rare Cost: {2}{U} Tap all lands target player controls and that player loses all unspent mana. ...
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Inspiration [Classic Sixth Edition]$ 4.50Set: Classic Sixth Edition Type: Instant Rarity: Common Cost: {3}{U} Target player draws two cards. "Madness and genius are separated only ...
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Aura Barbs [Betrayers of Kamigawa]$ 10.80Set: Betrayers of Kamigawa Type: Instant — Arcane Rarity: Uncommon Cost: {2}{R} Each enchantment deals 2 damage to its controller, then each Aura ...
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Mortal's Resolve [Born of the Gods]$ 4.50Set: Born of the Gods Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +1/+1 and gains indestructible until end of turn. (Damage an...
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Capsize (Invocation) [Amonkhet Invocations]$ 1,286.00Set: Amonkhet Invocations Type: Instant Rarity: Mythic Cost: {1}{U}{U} Buyback {3} (You may pay an additional {3} as you cast this spell. If you ...
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Vitalizing Wind [Prophecy]$ 22.50Set: Prophecy Type: Instant Rarity: Rare Cost: {8}{G} Creatures you control get +7/+7 until end of turn. "The fifth wind of ascension is Ex...
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Gang Up [Battlebond]$ 12.00Set: Battlebond Type: Instant Rarity: Uncommon Cost: {X}{B} Assist (Another player can pay up to {X} of this spell's cost. You choose the value o...
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Exile [Alliances]$ 33.00Set: Alliances Type: Instant Rarity: Rare Cost: {2}{W} Exile target nonwhite attacking creature. You gain life equal to its toughness. ...
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Bathe in Light [Commander 2011]$ 35.00Set: Commander 2011 Type: Instant Rarity: Uncommon Cost: {1}{W} Radiance — Choose a color. Target creature and each other creature that shares a ...
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Reknit [Shadowmoor]$ 12.00Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {1}{G/W} Regenerate target permanent. "An ax may break upon a ribbon if the ribbon's wi...
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Very Cryptic Command (Return) [Unstable]$ 75.00Set: Unstable Type: Instant Rarity: Rare Cost: {1}{U}{U}{U} Choose two — • Return target permanent to your controller's hand. • Draw two cards, t...
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Enlightened Tutor [Eternal Masters]$ 588.00Set: Eternal Masters Type: Instant Rarity: Rare Cost: {W} Search your library for an artifact or enchantment card, reveal it, then shuffle and pu...
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Mystic Denial [Three Kingdoms Portal]$ 234.00Set: Three Kingdoms Portal Type: Instant Rarity: Uncommon Cost: {1}{U}{U} Counter target creature or sorcery spell.
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Denied! [Unglued]$ 8.00Set: Unglued Type: Instant Rarity: Common Cost: {OR} Choose a card name, then target spell's controller reveals their hand. If a card with the cho...
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Power Sink [Revised Edition]$ 5.00Set: Revised Edition Type: Instant Rarity: Common Cost: {X}{U} Counter target spell unless its controller pays {X}. If that player doesn't, they ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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