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There are 496 productsSort
Translation missing: en.sections.collection_template.product_count
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Sylvan Brushstrider [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Beast Rarity: Common Cost: {2}{G} When Sylvan Brushstrider enters the battlefield, you gain 2 life. The mour...
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Thragtusk [Jumpstart]$ 25.00Set: Jumpstart Type: Creature — Beast Rarity: Rare Cost: {4}{G} When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the...
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Grave Bramble [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Plant Rarity: Common Cost: {1}{G}{G} Defend, protection from Zombies Nature abhors a zombie. ...
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Wall of Vines [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Plant Wall Rarity: Common Cost: {G} Defend (This creature can't attack.) Reach (This creature can block creatures...
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Buried Ruin [Jumpstart]$ 12.00Set: Jumpstart Type: Land Rarity: Uncommon {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. ...
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Meteor Golem [Jumpstart]$ 12.00Set: Jumpstart Type: Artifact Creature — Golem Rarity: Uncommon Cost: {7} When Meteor Golem enters the battlefield, destroy target nonland permane...
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Ancestral Statue [Jumpstart]$ 12.00Set: Jumpstart Type: Artifact Creature — Golem Rarity: Common Cost: {4} When Ancestral Statue enters the battlefield, return to nonland permanent...
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Gingerbrute [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Creature — Food Golem Rarity: Common Cost: {1} Haste {1}: Gingerbrute can't be blocked this turn except by creatures...
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Hedron Archive [Jumpstart]$ 12.00Set: Jumpstart Type: Artifact Rarity: Uncommon Cost: {4} {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. "You've begun...
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Juggernaut [Jumpstart]$ 12.00Set: Jumpstart Type: Artifact Creature — Juggernaut Rarity: Uncommon Cost: {4} Juggernaut attacks each combat if able. Juggernaut can't be blocked...
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Chromatic Sphere [Jumpstart]$ 10.00Set: Jumpstart Type: Artifact Rarity: Common Cost: {1} {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. "As ex...
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Island (49) [Jumpstart]$ 5.00Set: Jumpstart Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Aether Spellbomb [Jumpstart]$ 11.00Set: Jumpstart Type: Artifact Rarity: Common Cost: {1} {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}...
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Thirst for Knowledge [Jumpstart]$ 12.00Set: Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{U} Draw three cards. Then discard two cards unless you discard an artifact card. "T...
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Erratic Visionary [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Human Wizard Rarity: Common Cost: {1}{U} {1}{U}, {T}: Draw a card, then discard a card. An Izzet experiment ...
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Marauder's Axe [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact — Equipment Rarity: Common Cost: {2} Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you co...
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Living Lightning [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Elemental Shaman Rarity: Uncommon Cost: {3}{R} When Living Lightning dies, return target instantly or sorcery car...
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Lightning-Core Excavator [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Creature — Golem Rarity: Common Cost: {1} {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any ta...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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