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Lorcana
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Magic
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There are 119 productsSort
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Windfall [Kaldheim Commander]$ 59.00Set: Kaldheim Commander Type: Sorcery Rarity: Uncommon Cost: {2}{U} Each player discards their hand, then draws cards equal to the greatest numbe...
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Whirler Rogue [Kaldheim Commander]$ 12.00Set: Kaldheim Commander Type: Creature—Human Rogue Artificer Rarity: Uncommon Cost: {2}{U}{U} When Whirler Rogue enters the battlefield, create t...
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Synthetic Destiny [Kaldheim Commander]$ 25.00Set: Kaldheim Commander Type: Instant Rarity: Rare Cost: {4}{U}{U} Exile all creatures you control. At the beginning of the next end step, reveal ...
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Wall of Omens [Kaldheim Commander]$ 12.00Set: Kaldheim Commander Type: Creature — Wall Rarity: Uncommon Cost: {1}{W} Defend When Wall of Omens enters the battlefield, draw a card. ...
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Tranquil Cove [Kaldheim Commander]$ 5.00Set: Kaldheim Commander Type: Land Rarity: Common Tranquil Cove enters the battlefield taped. When Tranquil Cove enters the battlefield, you gain 1 life. {...
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Thunderclap Wyvern [Kaldheim Commander]$ 12.00Set: Kaldheim Commander Type: Creature — Drake Rarity: Uncommon Cost: {2}{W}{U} Flash (You may cast this spell any time you could cast an instant...
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Swiftfoot Boots [Kaldheim Commander]$ 38.00Set: Kaldheim Commander Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature has hexproof and haste. Equipment {1} "Ther...
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Sky Diamond [Kaldheim Commander]$ 9.00Set: Kaldheim Commander Type: Artifact Rarity: Common Cost: {2} Sky Diamond enters the battlefield taped. {T}: Add {U}. The essence of wind...
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Sun Titan [Kaldheim Commander]$ 30.00Set: Kaldheim Commander Type: Creature — Giant Rarity: Mythic Cost: {4}{W}{W} Vigilance Whenever Sun Titan enters the battlefield or attacks, you...
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Storm Herd [Kaldheim Commander]$ 25.00Set: Kaldheim Commander Type: Sorcery Rarity: Rare Cost: {8}{W}{W} Create X 1/1 white Pegasus creature tokens with flying, where X is your life t...
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Soulherder [Kaldheim Commander]$ 55.00Set: Kaldheim Commander Type: Creature — Spirit Rarity: Uncommon Cost: {1}{W}{U} Whenever a creature is exiled from the battlefield, put a +1/+1 ...
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Sejiri Refuge [Kaldheim Commander]$ 23.00Set: Kaldheim Commander Type: Land Rarity: Uncommon Sejiri Refuge enters the battlefield taped. When Sejiri Refuge enters the battlefield, you gain 1 life...
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Wood Elves [Kaldheim Commander]$ 28.00Set: Kaldheim Commander Type: Creature — Elf Scout Rarity: Common Cost: {2}{G} When Wood Elves enters the battlefield, search your library for a ...
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Sea Gate Oracle [Kaldheim Commander]$ 5.00Set: Kaldheim Commander Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} When Sea Gate Oracle enters the battlefield, look at the top two...
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Return to Dust [Kaldheim Commander]$ 12.00Set: Kaldheim Commander Type: Instant Rarity: Uncommon Cost: {2}{W}{W} Exile target artifact or enchantment. If you cast this spell during your m...
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Restoration Angel [Kaldheim Commander]$ 25.00Set: Kaldheim Commander Type: Creature — Angel Rarity: Rare Cost: {3}{W} Flash Flying When Restoration Angel enters the battlefield, you may exil...
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Wirewood Channeler [Kaldheim Commander]$ 52.00Set: Kaldheim Commander Type: Creature — Elf Druid Rarity: Uncommon Cost: {3}{G} {T}: Add X mana of any one color, where X is the number of Elves...
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Opal Palace [Kaldheim Commander]$ 5.00Set: Kaldheim Commander Type: Land Rarity: Common {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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