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There are 86 productsSort
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Merfolk Spy [Magic 2011]$ 4.50Set: Magic 2011 Type: Creature — Merfolk Rogue Rarity: Common Cost: {OR} Islandwalk (This creature can't be blocked as long as defending player c...
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Wanderbrine Rootcutters [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U/B}{U/B} Wanderbrine Rootcutters can't be blocked by green creatures. ...
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Merfolk Looter [Magic 2012]$ 5.00Set: Magic 2012 Type: Creature — Merfolk Rogue Rarity: Common Cost: {1}{U} {T}: Draw a card, then discard a card. Merfolk don't always know...
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Scroll Thief [Duel Decks: Merfolk vs. Goblins]$ 4.50Set: Duel Decks: Merfolk vs. Goblins Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} Whenever Scroll Thief deals combat damage to a pl...
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Paperfin Rascal [Lorwyn]$ 4.00Set: Lorwyn Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} When Paperfin Rascal enters the battlefield, clash with an oppon...
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Coral Trickster [Duel Decks: Speed vs. Cunning]$ 5.00Set: Duel Decks: Speed vs. Cunning Type: Creature — Merfolk Rogue Rarity: Common Cost: {1}{U} Morph {U} (You may cast this card face down as a ...
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Cold-Eyed Selkie [Modern Masters]$ 25.00Set: Modern Masters Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{G/U}{G/U} Islandwalk (This creature can't be blocked as long as defendi...
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Merfolk Looter [Masters 25]$ 12.00Set: Masters 25 Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {1}{U} {T}: Draw a card, then discard a card. Merfolk don't always kno...
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Merfolk Looter [Magic 2010]$ 5.00Set: Magic 2010 Type: Creature — Merfolk Rogue Rarity: Common Cost: {1}{U} {T}: Draw a card, then discard a card. Merfolk don't always know ...
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Triton Shorestalker [Journey into Nyx]$ 4.00Set: Journey into Nyx Type: Creature — Merfolk Rogue Rarity: Common Cost: {OR} Triton Shorestalker can't be blocked. "Who will miss you, dry...
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Scroll Thief [Magic 2011]$ 5.00Set: Magic 2011 Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} Whenever Scroll Thief deals combat damage to a player, draw a card. ...
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Merfolk Looter [Seventh Edition]$ 12.00Set: Seventh Edition Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {1}{U} {T}: Draw a card, then discard a card. When you sink a lot...
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Riptide Pilferer [Planar Chaos]$ 12.00Set: Planar Chaos Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {1}{U} Whenever Riptide Pilferer deals combat damage to a player, that pl...
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Cold-Eyed Selkie [Commander 2018]$ 25.00Set: Commander 2018 Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{G/U}{G/U} Islandwalk (This creature can't be blocked as long as defendi...
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Grimoire Thief [Morningtide]$ 25.00Set: Morningtide Type: Creature — Merfolk Rogue Rarity: Rare Cost: {U}{U} Whenever Grimoire Thief becomes tapped, exile the top three cards of ta...
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Cold-Eyed Selkie [Commander 2015]$ 25.00Set: Commander 2015 Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{G/U}{G/U} Islandwalk (This creature can't be blocked as long as defendin...
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Merfolk Looter [Duel Decks: Merfolk vs. Goblins]$ 10.80Set: Duel Decks: Merfolk vs. Goblins Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {1}{U} {T}: Draw a card, then discard a card. Mer...
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Inkfathom Infiltrator [Shadowmoor]$ 18.00Set: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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