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There are 314 productsSort
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Slith Strider [Mirrodin]$ 12.00Set: Mirrodin Type: Creature — Slith Rarity: Uncommon Cost: {1}{U}{U} Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider...
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Shatter [Mirrodin]$ 4.50Set: Mirrodin Type: Instant Rarity: Common Cost: {1}{R} Destroy target artifact. Days of planning. Weeks of building. Months of perfecting....
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Shadow Hoverguard [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Drone Rarity: Common Cost: {5}{U} Affinity for artifacts (This spell costs {1} less to cast for each art...
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Copperhoof Vorrac [Mirrodin]$ 22.50Set: Mirrodin Type: Creature — Boar Beast Rarity: Rare Cost: {3}{G}{G} Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents co...
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Dream's Grip [Mirrodin]$ 7.00Set: Mirrodin Type: Instant Rarity: Common Cost: {OR} Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if ...
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Nightmare Lash [Mirrodin]$ 102.00Set: Mirrodin Type: Artifact — Equipment Rarity: Rare Cost: {4} Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3...
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Clockwork Vorrac [Mirrodin]$ 12.00Set: Mirrodin Type: Artifact Creature—Boar Beast Rarity: Uncommon Cost: {5} Trample Clockwork Vorrac enters the battlefield with four +1/+1 count...
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Irradiate [Mirrodin]$ 4.50Set: Mirrodin Type: Instant Rarity: Common Cost: {3}{B} Target creature gets -1/-1 until end of turn for each artifact you control. The bla...
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Duskworker [Mirrodin]$ 10.80Set: Mirrodin Type: Artifact Creature—Construct Rarity: Uncommon Cost: {4} Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker ge...
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Forest (306) [Mirrodin]$ 5.00Set: Mirrodin Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Nim Lasher [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Zombie Rarity: Common Cost: {2}{B} Nim Lasher gets +1/+0 for each artifact you control. The rotting metal fe...
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Krark's Thumb [Mirrodin]$ 283.00Set: Mirrodin Type: Legendary Artifact Rarity: Rare Cost: {2} If you would flip a coin, instead flip two coins and ignore one. "I can think...
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Mourner's Shield [Mirrodin]$ 10.80Set: Mirrodin Type: Artifact Rarity: Uncommon Cost: {4} Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a ...
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Leonin Bladetrap [Mirrodin]$ 10.80Set: Mirrodin Type: Artifact Rarity: Uncommon Cost: {3} Flash (You may cast this spell any time you could cast an instant.) {2}, Sacrif...
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Forest (303) [Mirrodin]$ 5.00Set: Mirrodin Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Tower of Murmurs [Mirrodin]$ 22.50Set: Mirrodin Type: Artifact Rarity: Rare Cost: {4} {8}, {T}: Target player mills eight cards. Etched on its surface are warnings from a lo...
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Predator's Strike [Mirrodin]$ 5.00Set: Mirrodin Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +3/+3 and gains trample until end of turn. If you hear it comin...
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Groffskithur [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Beast Rarity: Common Cost: {5}{G} Whenever Groffskithur becomes blocked, you may return target card named Groffski...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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