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There are 263 productsSort
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Tendrils of Agony (White Border) [Mystery Booster 2]$ 19.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Target player loses 2 life and you gain 2 life. Storm (When you cast this s...
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Grinding Station (Future Sight) [Mystery Booster 2]$ 301.00Set: Mystery Booster 2 Type: Artifact Rarity: Uncommon Cost: {2} {T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact...
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Multani, Yavimaya's Avatar (Future Sight) [Mystery Booster 2]$ 1,766.00Set: Mystery Booster 2 Type: Legendary Creature — Elemental Avatar Rarity: Mythic Cost: {4}{G}{G} Reach, trample Multani, Yavimaya's Avatar gets ...
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Wishclaw Talisman (White Border) [Mystery Booster 2]$ 35.00Set: Mystery Booster 2 Type: Artifact Rarity: Rare Cost: {1}{B} Wishclaw Talisman enters with three wish counters on it. {1}, {T}, Remo...
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Captain Sisay (Future Sight) [Mystery Booster 2]$ 1,752.00Set: Mystery Booster 2 Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {2}{G}{W} {T}: Search your library for a legendary card, revea...
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Goblin Gang Leader (Future Sight) [Mystery Booster 2]$ 54.00Set: Mystery Booster 2 Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {2}{R}{R} When Goblin Gang Leader enters, create two 1/1 red Goblin ...
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Hollow One (White Border) [Mystery Booster 2]$ 51.00Set: Mystery Booster 2 Type: Artifact Creature — Golem Rarity: Rare Cost: {5} This spell costs {2} less to cast for each card you've cycled or di...
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Show and Tell (Future Sight) [Mystery Booster 2]$ 133.00Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {2}{U} Each player can put an artifact, creature, enchantment, or land card f...
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Norwood Priestess (Future Sight) [Mystery Booster 2]$ 99.00Set: Mystery Booster 2 Type: Creature — Elf Druid Rarity: Rare Cost: {2}{G}{G} {T}: You may put a green creature card from your hand onto the bat...
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Deathrite Shaman (White Border) [Mystery Booster 2]$ 45.00Set: Mystery Booster 2 Type: Creature — Elf Shaman Rarity: Rare Cost: {B/G} {T}: Exile target land card from a graveyard. Add one mana of any col...
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Control of the Court (Future Sight) [Mystery Booster 2]$ 21.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {1}{R} Draw four cards, then discard three cards at random. Power-hungry eunuch...
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Lightning Greaves (Future Sight) [Mystery Booster 2]$ 127.00Set: Mystery Booster 2 Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature has haste and shroud. (It can't be the target of s...
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Zombie Master (Future Sight) [Mystery Booster 2]$ 67.00Set: Mystery Booster 2 Type: Creature — Zombie Rarity: Rare Cost: {1}{B}{B} Other Zombie creatures have swampwalk. (They can't be blocked as long...
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Chain Lightning (White Border) [Mystery Booster 2]$ 12.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {R} Chain Lightning deals 3 damage to any target. Then that player or that permanent's ...
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Noxious Revival (White Border) [Mystery Booster 2]$ 82.00Set: Mystery Booster 2 Type: Instant Rarity: Uncommon Cost: {G/P} ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard...
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Expressive Iteration (White Border) [Mystery Booster 2]$ 18.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {U}{R} Look at the top three cards of your library. Put one of them into your hand, p...
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Lotus Petal (Future Sight) [Mystery Booster 2]$ 477.00Set: Mystery Booster 2 Type: Artifact Rarity: Common Cost: {0} {T}, Sacrifice Lotus Petal: Add one mana of any color. "Hard to imagine," Han...
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Blazing Rootwalla (White Border) [Mystery Booster 2]$ 12.00Set: Mystery Booster 2 Type: Creature — Lizard Rarity: Uncommon Cost: {R} {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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