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There are 352 productsSort
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Roar of the Wurm [Odyssey]$ 10.80Set: Odyssey Type: Sorcery Rarity: Uncommon Cost: {6}{G} Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from yo...
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Timberland Ruins [Odyssey]$ 4.50Set: Odyssey Type: Land Rarity: Common Timberland Ruins enters the battlefield taped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any c...
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Bloodcurdler [Odyssey]$ 22.50Set: Odyssey Type: Creature — Horror Rarity: Rare Cost: {1}{B} Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven ...
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Laquatus's Creativity [Odyssey]$ 10.80Set: Odyssey Type: Sorcery Rarity: Uncommon Cost: {4}{U} Target player draws cards equal to the number of cards in their hand, then discards that...
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Ghastly Demise [Odyssey]$ 4.00Set: Odyssey Type: Instant Rarity: Common Cost: {B} Destroy target nonblack creature if its toughness is less than or equal to the number of cards...
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Gallantry [Odyssey]$ 10.80Set: Odyssey Type: Instant Rarity: Uncommon Cost: {1}{W} Target blocking creature gets +4/+4 until end of turn. Draw a card. The courageous...
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Frightcrawler [Odyssey]$ 4.50Set: Odyssey Type: Creature — Horror Rarity: Common Cost: {1}{B} Fear (This creature can't be blocked except by artifact creatures and/or black c...
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Hint of Insanity [Odyssey]$ 22.50Set: Odyssey Type: Sorcery Rarity: Rare Cost: {2}{B} Target player reveals their hand. That player discards all nonland cards with the same name ...
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Firebolt [Odyssey]$ 4.50Set: Odyssey Type: Sorcery Rarity: Common Cost: {R} Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your gra...
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Cephalid Coliseum [Odyssey]$ 94.00Set: Odyssey Type: Land Rarity: Uncommon {T}: Add {U}. Cephalid Coliseum deals 1 damage to you. Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target ...
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Sphere of Grace [Odyssey]$ 10.80Set: Odyssey Type: Enchantment Rarity: Uncommon Cost: {3}{W} If a black source would deal damage to you, prevent 2 of that damage. Grace rep...
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Time Stretch [Odyssey]$ 93.00Set: Odyssey Type: Sorcery Rarity: Rare Cost: {8}{U}{U} Target player takes two extra turns after this one. There's lots of time like the pr...
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Traveling Plague [Odyssey]$ 20.00Set: Odyssey Type: Enchantment — Aura Rarity: Rare Cost: {3}{B}{B} Enchant creature At the beginning of each upkeep, put a plague counter on Trav...
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Steam Vines [Odyssey]$ 10.80Set: Odyssey Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{R}{R} Enchant land When enchanted land becomes taped, destroy it and Steam Vines...
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Pulsating Illusion [Odyssey]$ 10.80Set: Odyssey Type: Creature — Illusion Rarity: Uncommon Cost: {4}{U} Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Acti...
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Island (337) [Odyssey]$ 22.00Set: Odyssey Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Cantivore [Odyssey]$ 22.50Set: Odyssey Type: Creature — Lhurgoyf Rarity: Rare Cost: {1}{W}{W} Vigilance Cantivore's power and toughness are each equal to the number of enc...
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Second Thoughts [Odyssey]$ 4.50Set: Odyssey Type: Instant Rarity: Common Cost: {4}{W} Exile target attacking creature. Draw a card. It suddenly dawned on Jorin that farmi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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