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Lorcana
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There are 222 productsSort
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Mobilize [Portal]$ 291.00Set: Portal Type: Sorcery Rarity: Common Cost: {G} Untap all creatures you control. A rested mind is the sharpest weapon. ...
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Fire Tempest [Portal]$ 55.00Set: Portal Type: Sorcery Rarity: Rare Cost: {5}{R}{R} Fire Tempest deals 6 damage to each creature and each player.
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Flashfires [Portal]$ 12.00Set: Portal Type: Sorcery Rarity: Uncommon Cost: {3}{R} Destroy all Plains. Dry grass is tinder before the spark.
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Armored Pegasus [Portal]$ 5.00Set: Portal Type: Creature — Pegasus Rarity: Common Cost: {1}{W} Flying Asked how he survived a run-in with a bog imp, the pegasus just shoo...
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Horned Turtle [Portal]$ 5.00Set: Portal Type: Creature — Turtle Rarity: Common Cost: {2}{U} Its spear has no shaft, its shield has no handle.
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Howling Fury [Portal]$ 8.00Set: Portal Type: Sorcery Rarity: Common Cost: {2}{B} Target creature gets +4/+0 until end of turn. I howl my soul to the moon, and the moo...
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Path of Peace [Portal]$ 5.00Set: Portal Type: Sorcery Rarity: Common Cost: {3}{W} Destroy target creature. Its owner gains 4 lives. The soldier reaped the profits of p...
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Whiptail Wurm [Portal]$ 12.00Set: Portal Type: Creature — Wurm Rarity: Uncommon Cost: {6}{G} It's hard to say for certain which end is more dangerous.
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Plains (Yellow Flowers in Grass / Long Dark Cloud in Center) [Portal]$ 35.00Set: Portal Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Dry Spell [Portal]$ 9.60Set: Portal Type: Sorcery Rarity: Uncommon Cost: {1}{B} Dry Spell deals 1 damage to each creature and each player. A fist of dust to line y...
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Tidal Surge [Portal]$ 5.00Set: Portal Type: Sorcery Rarity: Common Cost: {1}{U} Tap up to three target creatures without flying. "'Twas when the seas were roaring Wi...
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Cloud Pirates [Portal]$ 45.00Set: Portal Type: Creature — Human Pirate Rarity: Common Cost: {OR} Flying Cloud Pirates can block only creatures with flying.
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Scorching Spear [Portal]$ 5.00Set: Portal Type: Sorcery Rarity: Common Cost: {R} Scorching Spear deals 1 damage to any target. Lift your spear as you might lift your gla...
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Exhaustion [Portal]$ 43.00Set: Portal Type: Sorcery Rarity: Rare Cost: {2}{U} Creatures and lands target opponent controls don't untap during their next untap step. ...
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Defiant Stand [Portal]$ 12.00Set: Portal Type: Instant Rarity: Uncommon Cost: {1}{W} Cast this spell only during the declare attackers step and only if you've been attacked thi...
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Undying Beast [Portal]$ 5.00Set: Portal Type: Creature — Beast Rarity: Common Cost: {3}{B} When Undying Beast dies, put it on top of its owner's library.
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Knight Errant [Portal]$ 5.00Set: Portal Type: Creature — Human Knight Rarity: Common Cost: {1}{W} ". . . [B]efore honor is humility." —*The Bible*, Proverbs 15:33 ...
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Cloak of Feathers [Portal]$ 14.00Set: Portal Type: Sorcery Rarity: Common Cost: {OR} Target creature gains flying until end of turn. Draw a card. A thousand feath...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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