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There are 16506 productsSort
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Dragon Hatchling [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Common Cost: {1}{R} Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. "...
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Battle Cry Goblin [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Uncommon Cost: {1}{R} {1}{R}: Goblins you control get +1/+0 and gain until end of turn...
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Insolent Neonate [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {R} Menace (This creature can't be blocked except by two or more creatur...
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Dragon's Fire [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} As an additional cost to cast this spell, you may reveal a Dragon card from ...
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Boldwyr Intimidator [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Giant Warrior Rarity: Uncommon Cost: {5}{R}{R} Cowards can't block Warriors. {R}: Target creature bec...
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Voldaren Ambusher [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Archer Rarity: Uncommon Cost: {2}{R} When Voldaren Ambusher enters, if an opponent lost life ...
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Blood Petal Celebrant [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {1}{R} Blood Petal Celebrant has first strike as long as it's attacking....
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Battle-Rattle Shaman [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Shaman Rarity: Common Cost: {3}{R} At the beginning of combat on your turn, you may have targe...
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Goblin Fireslinger [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Common Cost: {R} {T}: Goblin Fireslinger deals 1 damage to target player or pl...
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Destructive Digger [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Common Cost: {2}{R} {3}, {T}, Sacrifice an artifact or land: Draw a card. "Depend...
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Dreadhorde Arcanist [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Zombie Wizard Rarity: Rare Cost: {1}{R} Trample Whenever Dreadhorde Arcanist attacks, you can cast ta...
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Zealot of the God-Pharaoh [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Minotaur Archer Rarity: Common Cost: {3}{R} {4}{R}: Zealot of the God-Pharaoh deals 2 damage to targe...
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Weaselback Redcap [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Knight Rarity: Common Cost: {R} {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. ...
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Sarkhan, Fireblood [Foundations Jumpstart]$ 59.00Set: Foundations Jumpstart Type: Legendary Planeswalker—Sarkhan Rarity: Mythic Cost: {1}{R}{R} +1: You may discard a card. If you do, draw a card....
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Boggart Brute [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Common Cost: {2}{R} Menace (This creature can't be blocked except by two or mo...
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Gornog, the Red Reaper [Foundations Jumpstart]$ 55.00Set: Foundations Jumpstart Type: Legendary Creature — Minotaur Warrior Rarity: Rare Cost: {2}{R} Haste Cowards can't block Warriors. Wh...
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Goblin Researcher [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Wizard Rarity: Common Cost: {3}{R} When Goblin Researcher enters, exile the top card from your...
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Pyrophobia [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{R} Pyrophobia deals 3 damage to target creature. Cowards can't block this turn....
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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