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There are 9501 productsSort
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Bathe in Dragonfire [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{R} Bathe in Dragonfire deals 4 damage to target creature. The scent of coo...
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Shoulder to Shoulder [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{W} Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw...
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Winged Words [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{U} This spell costs {1} less to cast if you control a creature with flying. Dra...
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Saproling Migration [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two...
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Bounty of Skemfar [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{G} Reveal the top six cards of your library. You may put a land card from amo...
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Blood Beckoning [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {B} Kicker {3} (You may pay an additional {3} as you cast this spell.) Return targe...
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Thoughtcast [Foundations Jumpstart]$ 68.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {4}{U} Affinity for artifacts (This spell costs {1} less to cast for each artifact ...
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Crawl from the Cellar [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {B} Return target creature card from your graveyard to your hand. Put a +1/+1 count...
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Triplicate Spirits [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {4}{W}{W} Convoke (Your creatures can help cast this spell. Each creature...
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Pyrophobia [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{R} Pyrophobia deals 3 damage to target creature. Cowards can't block this turn....
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Gird for Battle [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {W} Put a +1/+1 counter on each of up to two target creatures. "You won't n...
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Giant Opportunity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{G} You may sacrifice two Foods. If you do, create a 7/7 green Giant creature t...
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Grave Strength [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {1}{B} Choose target creature. Mill three cards, then put a +1/+1 counter on that...
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Jaya's Firenado [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {4}{R} Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (...
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Hunter's Edge [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {3}{G} Put a +1/+1 counter on target creature you control. Then that creature deals...
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Silent Departure [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {OR} Return target creature to its owner's hand. Flashback {4}{U} (You may cast thi...
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Night's Whisper [Foundations Jumpstart]$ 28.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{B} You draw two cards and you lose 2 life. "I have seen things that would...
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Commune with Dinosaurs [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {G} Look at the top five cards of your library. You may reveal a Dinosaur or land c...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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