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Feed the Swarm [Duskmourn: House of Horror Commander]$ 8.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Common Cost: {1}{B} Destroy target creature or enchantment an opponent controls. ...
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Sadistic Shell Game [Duskmourn: House of Horror Commander]$ 25.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Rare Cost: {4}{B} Starting with the next opponent in turn order, each player choo...
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Unnerving Grasp [Duskmourn: House of Horror]$ 12.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Uncommon Cost: {2}{U} Return up to one target nonland permanent to its owner's hand. Manife...
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Waltz of Rage [Duskmourn: House of Horror]$ 25.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Target creature you control deals damage equal to its power to each ot...
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Waltz of Rage (Showcase) [Duskmourn: House of Horror]$ 25.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Target creature you control deals damage equal to its power to each oth...
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Let's Play a Game [Duskmourn: House of Horror]$ 12.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Uncommon Cost: {3}{B} Delirium — Choose one. If there are four or more card types among car...
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Cathartic Parting [Duskmourn: House of Horror]$ 12.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Uncommon Cost: {1}{G} The owner of target artifact or enchantment an opponent controls shuf...
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Exorcise [Duskmourn: House of Horror]$ 12.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Uncommon Cost: {1}{W} Exile target artifact, enchantment, or creature with power 4 or greate...
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Beastie Beatdown [Duskmourn: House of Horror]$ 12.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Uncommon Cost: {R}{G} Choose target creature you control and target creature an opponent co...
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Enter the Enigma [Duskmourn: House of Horror]$ 5.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Common Cost: {OR} Target creature can't be blocked this turn. Draw a card. Although s...
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Manifest Dread [Duskmourn: House of Horror]$ 5.00Set: Duskmourn: House of Horror Type: Sorcery Rarity: Common Cost: {1}{G} Manifest dread. (Look at the top two cards of your library. Put one ont...
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Aether Gale [Duskmourn: House of Horror Commander]$ 12.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Uncommon Cost: {3}{U}{U} Whenever a creature enters, Aether Flash deals 2 damage ...
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Cultivate [Duskmourn: House of Horror Commander]$ 19.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Common Cost: {2}{G} Search your library for up to two basic land cards,...
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Disorienting Choice [Duskmourn: House of Horror Commander]$ 25.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Rare Cost: {3}{G} For each opponent, choose up to one target artifact or enchantm...
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Disorienting Choice (Extended Art) [Duskmourn: House of Horror Commander]$ 25.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Rare Cost: {3}{G} For each opponent, choose up to one target artifact or enchantme...
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Explosive Vegetation [Duskmourn: House of Horror Commander]$ 12.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Uncommon Cost: {3}{G} Search your library for up to two basic land cards, put the...
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Ezuri's Predation [Duskmourn: House of Horror Commander]$ 25.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Rare Cost: {5}{G}{G}{G} Whenever a creature you control with power 2 or less enter...
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Overwhelming Stampede [Duskmourn: House of Horror Commander]$ 46.00Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Rare Cost: {3}{G}{G} Until end of turn, creatures you control gain trample and ge...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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