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There are 9501 productsSort
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Stolen Goods [Commander 2015]$ 25.00Set: Commander 2015 Type: Sorcery Rarity: Rare Cost: {3}{U} Target opponent exiles cards from the top of their library until they exile a nonland...
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Destined // Lead [Amonkhet]$ 10.80Set: Amonkhet Type: Instant // Sorcery Rarity: Uncommon Cost: {1}{B} // {3}{G} Target creature gets +1/+0 and gains indestructible until end of t...
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Doomsday [Weatherlight]$ 125.00Set: Weatherlight Type: Sorcery Rarity: Rare Cost: {B}{B}{B} Search your library and graveyard for five cards and exile the rest. Put the chosen ...
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Rivals' Duel [Planechase 2012]$ 12.00Set: Planechase 2012 Type: Sorcery Rarity: Uncommon Cost: {3}{R} Choose two target creatures that share no creature types. Those creatures fight e...
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Sylvan Offering [Commander 2014]$ 20.00Set: Commander 2014 Type: Sorcery Rarity: Rare Cost: {X}{G} Choose an opponent. You and that player each create an X/X green Treefolk creature to...
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Granny's Payback [Arena League 2004]$ 108.00Set: Arena League 2004 Type: Sorcery Rarity: Rare Cost: {7}{G} You gain life equal to your age. Few remember the exploits of Dakkon's grand...
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Fragmentize [Kaladesh]$ 5.00Set: Kaladesh Type: Sorcery Rarity: Common Cost: {W} Destroy target artifact or enchantment with mana value 4 or less. "Too much friction o...
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Inquisition of Kozilek [Modern Event Deck 2014]$ 12.00Set: Modern Event Deck 2014 Type: Sorcery Rarity: Uncommon Cost: {B} Target player reveals their hand. You choose a nonland card from it with man...
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Circuitous Route [Guilds of Ravnica]$ 12.00Set: Guilds of Ravnica Type: Sorcery Rarity: Uncommon Cost: {3}{G} Search your library for up to two basic land cards and/or Gate cards, put them...
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Thrive [Modern Masters 2015]$ 4.50Set: Modern Masters 2015 Type: Sorcery Rarity: Common Cost: {X}{G} Put a +1/+1 counter on each of X target creatures. The most successful of...
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Shamanic Revelation [Fate Reforged]$ 25.00Set: Fate Reforged Type: Sorcery Rarity: Rare Cost: {3}{G}{G} Draw a card for each creature you control. Ferocious — You gain 4 life for each cre...
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Exhaustion [Starter 1999]$ 12.00Set: Starter 1999 Type: Sorcery Rarity: Uncommon Cost: {2}{U} Creatures and lands target opponent controls don't untap during their next untap st...
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Corrupt [Seventh Edition]$ 4.50Set: Seventh Edition Type: Sorcery Rarity: Common Cost: {5}{B} Corrupt deals damage to any target equal to the number of Swamps you control. You ...
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Sacred Nectar [Starter 1999]$ 5.00Set: Starter 1999 Type: Sorcery Rarity: Common Cost: {1}{W} You gain 4 lives. "For he on honey-dew hath fed, And drunk the milk of Paradise...
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Clan Defiance [Commander 2016]$ 25.00Set: Commander 2016 Type: Sorcery Rarity: Rare Cost: {X}{R}{G} Choose one or more — • Clan Defiance deals X damage to target creature with flying...
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Manipulate Fate [Invasion]$ 12.00Set: Invasion Type: Sorcery Rarity: Uncommon Cost: {1}{U} Search your library for three cards, exile them, then shuffle. Draw a card. ...
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Wild Instincts [Magic Origins]$ 5.00Set: Magic Origins Type: Sorcery Rarity: Common Cost: {3}{G} Target creature you control gets +2/+2 until end of turn. It fights target creature a...
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Pillage [Premium Deck Series: Fire and Lightning]$ 12.00Set: Premium Deck Series: Fire and Lightning Type: Sorcery Rarity: Uncommon Cost: {1}{R}{R} Destroy target artifact or land. It can't be regenerat...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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