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There are 9501 productsSort
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Attune with Aether [Kaladesh]$ 5.00Set: Kaladesh Type: Sorcery Rarity: Common Cost: {G} Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Y...
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Resourceful Return [Aether Revolt]$ 4.50Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {1}{B} Return target creature card from your graveyard to your hand. If you control an arti...
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Crush of Wurms [Judgment]$ 50.00Set: Judgment Type: Sorcery Rarity: Rare Cost: {6}{G}{G}{G} Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast thi...
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Tectonic Rift [Core Set 2019]$ 12.00Set: Core Set 2019 Type: Sorcery Rarity: Uncommon Cost: {3}{R} Destroy target land. Creatures without flying can't block this turn. ...
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Vengeance [Ninth Edition]$ 12.00Set: Ninth Edition Type: Sorcery Rarity: Uncommon Cost: {3}{W} Destroy target tapped creature. Bitter as wormwood, sweet as mulled wine. ...
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Piracy [Starter 1999]$ 685.00Set: Starter 1999 Type: Sorcery Rarity: Rare Cost: {U}{U} Until end of turn, you may tap lands you don't control for mana. Spend this mana only t...
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Threaten [Ninth Edition]$ 9.60Set: Ninth Edition Type: Sorcery Rarity: Uncommon Cost: {2}{R} Untap target creature and gain control of it until end of turn. That creature gain...
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Hunters' Feast [Magic 2011]$ 4.50Set: Magic 2011 Type: Sorcery Rarity: Common Cost: {3}{G} Any number of target players each gain 6 life. Those who kill a jawspur rhino mus...
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Grave Upheaval [Commander 2016]$ 9.60Set: Commander 2016 Type: Sorcery Rarity: Uncommon Cost: {4}{B}{R} Put target creature card from a graveyard onto the battlefield under your cont...
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Decree of Justice [Commander 2014]$ 25.00Set: Commander 2014 Type: Sorcery Rarity: Rare Cost: {X}{X}{2}{W}{W} Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}...
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Time to Feed [Duel Decks: Elspeth vs. Kiora]$ 5.00Set: Duel Decks: Elspeth vs. Kiora Type: Sorcery Rarity: Common Cost: {2}{G} Choose target creature an opponent controls. When that creature dies ...
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Bramblecrush [Magic 2014]$ 10.80Set: Magic 2014 Type: Sorcery Rarity: Uncommon Cost: {2}{G}{G} Destroy target noncreature permanent. Nature abhors a lot of thing...
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Plague Wind [Tenth Edition]$ 63.00Set: Tenth Edition Type: Sorcery Rarity: Rare Cost: {7}{B}{B} Destroy all creatures you don't control. They can't be regenerated. ...
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Yahenni's Expertise [Aether Revolt Prerelease Promos]$ 25.00Set: Aether Revolt Prerelease Promos Type: Sorcery Rarity: Rare Cost: {2}{B}{B} All creatures get -3/-3 until end of turn. You can cast a spell w...
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Befoul [Champions of Kamigawa]$ 4.50Set: Champions of Kamigawa Type: Sorcery Rarity: Common Cost: {2}{B}{B} Destroy target land or nonblack creature. It can't be regenerated. ...
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Flow of Ideas [Shadowmoor]$ 9.60Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{U} Draw a card for each Island you control. "Beware the merrows, whose envy and co...
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Fossil Find [Shadowmoor]$ 9.60Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {R/G} Return a card at random from your graveyard to your hand, then reorder your graveyard a...
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Wild Swing [Shadowmoor]$ 12.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {3}{R} Choose three target nonenchantment permanents. Destroy one of them at random. Al...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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