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Lorcana
Magic
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Star Wars: Unlimited
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Lorcana
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Magic
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There are 9501 productsSort
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One with the Machine [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {3}{U} Draw cards equal to the highest converted mana cost among artifacts you control. “Synt...
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Rampant Growth [Fallout]$ 13.00Set: Fallout Type: Sorcery Rarity: Common Cost: {1}{G} Search your library for a basic land card, put that card onto the tapped battlefield, then...
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Rampant Growth (Surge Foil) [Fallout]$ 124.00Set: Fallout Type: Sorcery Rarity: Common Cost: {1}{G} Search your library for a basic land card, put that card onto the tapped battlefield, then...
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Cultivate (Surge Foil) [Fallout]$ 176.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{G} Search your library for up to two basic land cards, reveal those cards, put one onto the...
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Farseek [Fallout]$ 31.00Set: Fallout Type: Sorcery Rarity: Common Cost: {1}{G} Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the tapped ...
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Farseek (Surge Foil) [Fallout]$ 143.00Set: Fallout Type: Sorcery Rarity: Common Cost: {1}{G} Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the tapped b...
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Wake the Past [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R}{W} Return all artifact cards from your graveyard to the battlefield. They gain until end of t...
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Find // Finality [Fallout]$ 25.00Set: Fallout Type: Sorcery // Sorcery Rarity: Rare Cost: {B/G}{B/G} // {4}{B}{G} Find (B/G)(B/G) — Sorcery Return up to two target creature cards ...
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Find // Finality (Surge Foil) [Fallout]$ 22.50Set: Fallout Type: Sorcery // Sorcery Rarity: Rare Cost: {B/G}{B/G} // {4}{B}{G} Find (B/G)(B/G) — Sorcery Return up to two target creature cards...
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Ponder [Secret Lair Showdown]$ 94.00Set: Secret Lair Showdown Type: Sorcery Rarity: Rare Cost: {OR} Look at the top three cards of your library, then put them back in any order. You ...
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Heroic Reinforcements [Fallout]$ 12.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{R}{W} Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you contro...
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Heroic Reinforcements (Surge Foil) [Fallout]$ 36.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{R}{W} Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you contro...
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Hour of Reckoning [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W}{W} Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by on...
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Hour of Reckoning (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W}{W} Convoke Destroy all non-token creatures. "Synths are crawling all over the place...
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Hour of Reckoning (Extended Art) (Surge Foil) [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W}{W} Convoke Destroy all non-token creatures. "Synths are crawling all over the place!...
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Hour of Reckoning (Surge Foil) [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W}{W} Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by on...
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Martial Coup [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {X}{W}{W} Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creature...
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Martial Coup (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {X}{W}{W} Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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