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There are 173 productsSort
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Norwood Ranger [Starter 1999]$ 5.00Set: Starter 1999 Type: Creature — Elf Scout Ranger Rarity: Common Cost: {G} Some trees bear deadly fruit.
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Grim Tutor [Starter 1999]$ 1,524.00Set: Starter 1999 Type: Sorcery Rarity: Rare Cost: {1}{B}{B} Search your library for a card, put that card into your hand, then shuffle. You lose ...
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Wicked Pact [Starter 1999]$ 65.00Set: Starter 1999 Type: Sorcery Rarity: Rare Cost: {1}{B}{B} Destroy two target nonblack creatures. You lose 5 lives. ...
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Time Ebb [Starter 1999]$ 5.00Set: Starter 1999 Type: Sorcery Rarity: Common Cost: {2}{U} Put target creature on top of its owner's library. Like the tide, time both ebb...
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Plains (157) [Starter 1999]$ 9.00Set: Starter 1999 Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Stream of Acid [Starter 1999]$ 38.00Set: Starter 1999 Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Destroy target land or nonblack creature.
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Mind Rot [Starter 1999]$ 5.00Set: Starter 1999 Type: Sorcery Rarity: Common Cost: {2}{B} Target player discards two cards.
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Pride of Lions [Starter 1999]$ 12.00Set: Starter 1999 Type: Creature — Cat Rarity: Uncommon Cost: {3}{G}{G} You may have Pride of Lions assign its combat damage as though it weren't...
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Wild Ox [Starter 1999]$ 12.00Set: Starter 1999 Type: Creature — Ox Rarity: Uncommon Cost: {3}{G} Swampwalk (This creature can't be blocked as long as defending player controls...
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Righteous Charge [Starter 1999]$ 16.00Set: Starter 1999 Type: Sorcery Rarity: Uncommon Cost: {1}{W}{W} Creatures you control get +2/+2 until end of turn. Bravery shines brightes...
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Armageddon [Starter 1999]$ 311.00Set: Starter 1999 Type: Sorcery Rarity: Rare Cost: {3}{W} Destroy all lands.
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Wood Elves [Starter 1999]$ 88.00Set: Starter 1999 Type: Creature — Elf Scout Rarity: Uncommon Cost: {2}{G} When Wood Elves enters the battlefield, search your library for a Fore...
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Chorus of Woe [Starter 1999]$ 5.00Set: Starter 1999 Type: Sorcery Rarity: Common Cost: {B} Creatures you control get +1/+0 until end of turn. When nightstalkers si...
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Hollow Dogs [Starter 1999]$ 5.00Set: Starter 1999 Type: Creature — Phyrexian Zombie Dog Rarity: Common Cost: {4}{B} Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn...
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Dakmor Sorceress [Starter 1999]$ 169.00Set: Starter 1999 Type: Creature — Human Wizard Rarity: Rare Cost: {5}{B} Dakmor Sorceress's power is equal to the number of Swamps you control. ...
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Barbtooth Wurm [Starter 1999]$ 21.00Set: Starter 1999 Type: Creature — Wurm Rarity: Common Cost: {5}{G} In its lair lies a carpet of bones.
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Loyal Sentry [Starter 1999]$ 25.00Set: Starter 1999 Type: Creature — Human Soldier Rarity: Rare Cost: {W} When Loyal Sentry blocks a creature, destroy that creature and Loyal Sent...
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Mountain (168) [Starter 1999]$ 11.00Set: Starter 1999 Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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