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Lorcana
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There are 143 productsSort
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Primal Rage [Stronghold]$ 80.00Set: Stronghold Type: Enchantment Rarity: Uncommon Cost: {1}{G} Creatures you control have trample. (A creature with trample can deal excess comba...
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Seething Anger [Stronghold]$ 6.00Set: Stronghold Type: Sorcery Rarity: Common Cost: {R} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this car...
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Temper [Stronghold]$ 10.80Set: Stronghold Type: Instant Rarity: Uncommon Cost: {X}{1}{W} Prevent the next X damage that would be dealt to target creature this turn. For ea...
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Hesitation [Stronghold]$ 12.00Set: Stronghold Type: Enchantment Rarity: Uncommon Cost: {1}{U} When a player casts a spell, sacrifice Hesitation and counter that spell. Ge...
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Foul Imp [Stronghold]$ 4.50Set: Stronghold Type: Creature — Imp Rarity: Common Cost: {B}{B} Flying When Foul Imp enters the battlefield, you lose 2 life. The imp, unaw...
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Flame Wave [Stronghold]$ 10.80Set: Stronghold Type: Sorcery Rarity: Uncommon Cost: {3}{R}{R}{R}{R} Flame Wave deals 4 damage to target player or planeswalker and each creature...
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Mogg Maniac [Stronghold]$ 30.00Set: Stronghold Type: Creature — Goblin Rarity: Uncommon Cost: {1}{R} Whenever Mogg Maniac is dealt damage, it deals that much damage to target o...
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Rolling Stones [Stronghold]$ 25.00Set: Stronghold Type: Enchantment Rarity: Rare Cost: {1}{W} Wall creatures can attack as though they didn't have to defend. Walls collapse ...
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Elven Rite [Stronghold]$ 9.60Set: Stronghold Type: Sorcery Rarity: Uncommon Cost: {1}{G} Distribute two +1/+1 counters among one or two target creatures. As the bough st...
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Tempting Licid [Stronghold]$ 8.40Set: Stronghold Type: Creature — Licid Rarity: Uncommon Cost: {2}{G} {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment ...
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Skyshroud Troopers [Stronghold]$ 4.50Set: Stronghold Type: Creature — Elf Druid Warrior Rarity: Common Cost: {3}{G} {T}: Add {G}. "We were not made for war. Like flowstone, Vol...
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Ruination [Stronghold]$ 124.00Set: Stronghold Type: Sorcery Rarity: Rare Cost: {3}{R} Destroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. T...
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Walking Dream [Stronghold]$ 10.80Set: Stronghold Type: Creature — Illusion Rarity: Uncommon Cost: {3}{U} Walking Dream can't be blocked. Walking Dream doesn't untap during your un...
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Stronghold Assassin [Stronghold]$ 40.00Set: Stronghold Type: Creature — Phyrexian Zombie Assassin Rarity: Rare Cost: {1}{B}{B} {T}, Sacrifice a creature: Destroy target nonblack creatu...
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Spindrift Drake [Stronghold]$ 4.50Set: Stronghold Type: Creature — Drake Rarity: Common Cost: {OR} Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay...
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Contempt [Stronghold]$ 4.50Set: Stronghold Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creature When enchanted creature attacks, return it and Contempt to ...
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Corrupting Licid [Stronghold]$ 12.00Set: Stronghold Type: Creature — Licid Rarity: Uncommon Cost: {2}{B} {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantmen...
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Cannibalize [Stronghold]$ 4.50Set: Stronghold Type: Sorcery Rarity: Common Cost: {1}{B} Choose two target creatures controlled by the same player. Exile one of those creatures...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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