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Lorcana
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There are 143 productsSort
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Mortuary [Stronghold]$ 148.00Set: Stronghold Type: Enchantment Rarity: Rare Cost: {3}{B} Whenever a creature is put into your graveyard from the battlefield, put that card on...
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Hammerhead Shark [Stronghold]$ 4.50Set: Stronghold Type: Creature — Shark Rarity: Common Cost: {1}{U} Hammerhead Shark can't attack unless defending player controls an Island. ...
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Contemplation [Stronghold]$ 9.60Set: Stronghold Type: Enchantment Rarity: Uncommon Cost: {1}{W}{W} Whenever you cast a spell, you gain 1 life. "How fascinating it is to wat...
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Warrior Angel [Stronghold]$ 25.00Set: Stronghold Type: Creature — Angel Warrior Rarity: Rare Cost: {4}{W}{W} Flying Whenever Warrior Angel deals damage, you gain that much life. ...
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Wall of Blossoms [Stronghold]$ 49.00Set: Stronghold Type: Creature — Plant Wall Rarity: Uncommon Cost: {1}{G} Defend When Wall of Blossoms enters the battlefield, draw a card. ...
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Intruder Alarm [Stronghold]$ 85.00Set: Stronghold Type: Enchantment Rarity: Rare Cost: {2}{U} Creatures don't untap during their controllers' untap steps. Whenever a cre...
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Volrath's Gardens [Stronghold]$ 25.00Set: Stronghold Type: Enchantment Rarity: Rare Cost: {1}{G} {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcer...
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Bandage [Stronghold]$ 4.50Set: Stronghold Type: Instant Rarity: Common Cost: {W} Prevent the next 1 damage that would be dealt to any target this turn. Draw a card. ...
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Fanning the Flames [Stronghold]$ 10.80Set: Stronghold Type: Sorcery Rarity: Uncommon Cost: {X}{R}{R} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put ...
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Death Stroke [Stronghold]$ 4.50Set: Stronghold Type: Sorcery Rarity: Common Cost: {B}{B} Destroy target tapped creature. For a sharp second, Selenia froze, and Crovax's bl...
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Venerable Monk [Stronghold]$ 4.50Set: Stronghold Type: Creature — Human Monk Cleric Rarity: Common Cost: {2}{W} When Venerable Monk enters the battlefield, you gain 2 life. ...
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Dauthi Trapper [Stronghold]$ 10.80Set: Stronghold Type: Creature — Dauthi Minion Rarity: Uncommon Cost: {2}{B} {T}: Target creature gains shadow until end of turn. (It c...
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Fling [Stronghold]$ 6.00Set: Stronghold Type: Instant Rarity: Common Cost: {1}{R} As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equa...
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Dungeon Shade [Stronghold]$ 4.50Set: Stronghold Type: Creature — Shade Spirit Rarity: Common Cost: {3}{B} Flying {B}: Dungeon Shade gets +1/+1 until end of turn. A sicknes...
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Megrim [Stronghold]$ 22.00Set: Stronghold Type: Enchantment Rarity: Uncommon Cost: {2}{B} Whenever an opponent discards a card, Megrim deals 2 damage to that player. ...
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Flowstone Hellion [Stronghold]$ 9.60Set: Stronghold Type: Creature — Hellion Beast Rarity: Uncommon Cost: {4}{R} Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Vol...
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Stronghold Taskmaster [Stronghold]$ 12.00Set: Stronghold Type: Creature — Giant Minion Rarity: Uncommon Cost: {2}{B}{B} Other black creatures get -1/-1. "With the completion of eac...
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Amok [Stronghold]$ 25.00Set: Stronghold Type: Enchantment Rarity: Rare Cost: {1}{R} {1}, Discard a card at random: Put a +1/+1 counter on target creature. Crovax's...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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