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There are 350 productsSort
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Extinction [Tempest]$ 25.00Set: Tempest Type: Sorcery Rarity: Rare Cost: {4}{B} Destroy all creatures of the creature type of your choice. "I once had an entire race ...
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Soltari Emissary [Tempest]$ 20.00Set: Tempest Type: Creature — Soltari Soldier Rarity: Rare Cost: {1}{W} {W}: Soltari Emissary gains shadow until end of turn. (It can block or be...
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Cinder Marsh [Tempest]$ 12.00Set: Tempest Type: Land Rarity: Uncommon {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
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Mawcor [Tempest]$ 20.00Set: Tempest Type: Creature — Beast Rarity: Rare Cost: {3}{U}{U} Flying {T}: Mawcor deals 1 damage to any target. From its maw comes neithe...
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Magnetic Web [Tempest]$ 25.00Set: Tempest Type: Artifact Rarity: Rare Cost: {2} If a creature with a magnet counter on it attacks, all creatures with magnet counters on them ...
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Thalakos Mistfolk [Tempest]$ 4.50Set: Tempest Type: Creature — Thalakos Illusion Rarity: Common Cost: {2}{U} Shadow (This creature can block or be blocked by only creat...
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Earthcraft [Tempest]$ 3,503.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {1}{G} Tap an untapped creature you control: Untap target basic land. "The land gives up ...
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Mountain (No Arch / Peaks Pointing Left and Right) [Tempest]$ 9.00Set: Tempest Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Marble Titan [Tempest]$ 52.00Set: Tempest Type: Creature — Giant Rarity: Rare Cost: {3}{W} Creatures with power 3 or greater don't untap during their controllers' untap steps....
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Selenia, Dark Angel [Tempest]$ 94.00Set: Tempest Type: Legendary Creature — Phyrexian Angel Rarity: Rare Cost: {3}{W}{B} Flying Pay 2 life: Return Selenia, Dark Angel to i...
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Rootbreaker Wurm [Tempest]$ 4.50Set: Tempest Type: Creature — Wurm Rarity: Common Cost: {5}{G}{G} Trample (This creature can deal excess combat damage to the player or...
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Wasteland [Tempest]$ 832.00Set: Tempest Type: Land Rarity: Uncommon {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. "The land promises nothing and keeps ...
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Root Maze [Tempest]$ 147.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {G} Artifacts and lands enter the battlefield taped. "We should step up repairs. I think t...
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Storm Front [Tempest]$ 12.00Set: Tempest Type: Enchantment Rarity: Uncommon Cost: {G} {G}{G}: Tap target creature with flying. The calmest day on Rath would be thought ...
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Bounty Hunter [Tempest]$ 91.00Set: Tempest Type: Creature — Human Archer Minion Rarity: Rare Cost: {2}{B}{B} {T}: Put a bounty counter on target nonblack creature. {T}: Destro...
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Field of Souls [Tempest]$ 25.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Whenever a nontoken creature is put into your graveyard from the battlefield, create ...
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Mountain (Arch) [Tempest]$ 9.00Set: Tempest Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Abandon Hope [Tempest]$ 9.60Set: Tempest Type: Sorcery Rarity: Uncommon Cost: {X}{1}{B} As an additional cost to cast this spell, discard X cards. Look at target opponent's ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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