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Lorcana
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There are 143 productsSort
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Chainer's Edict [Torment]$ 28.00Set: Torment Type: Sorcery Rarity: Uncommon Cost: {1}{B} Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from yo...
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Anurid Scavenger [Torment]$ 10.80Set: Torment Type: Creature — Frog Beast Rarity: Uncommon Cost: {2}{G} Protection from black At the beginning of your upkeep, sacrifice Anurid Sc...
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Mortal Combat [Torment]$ 119.00Set: Torment Type: Enchantment Rarity: Rare Cost: {2}{B}{B} At the beginning of your upkeep, if twenty or more creature cards are in your graveya...
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Putrid Imp [Torment]$ 108.00Set: Torment Type: Creature — Zombie Imp Rarity: Common Cost: {B} Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long ...
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Pardic Arsonist [Torment]$ 10.80Set: Torment Type: Creature — Human Barbarian Rarity: Uncommon Cost: {2}{R}{R} Threshold — As long as seven or more cards are in your graveyard, ...
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Teroh's Vanguard [Torment]$ 10.80Set: Torment Type: Creature — Human Nomad Rarity: Uncommon Cost: {3}{W} Flash Threshold — As long as seven or more cards are in your graveyard, T...
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Basking Rootwalla [Torment]$ 8.00Set: Torment Type: Creature — Lizard Rarity: Common Cost: {G} {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each tur...
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Liquify [Torment]$ 4.50Set: Torment Type: Instant Rarity: Common Cost: {2}{U} Counter target spell with mana value 3 or less. If that spell is countered this way, exile...
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Arrogant Wurm [Torment]$ 33.00Set: Torment Type: Creature — Wurm Rarity: Uncommon Cost: {3}{G}{G} Trample Madness {2}{G} (If you discard this card, discard it into exile. When ...
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Aquamoeba [Torment]$ 4.50Set: Torment Type: Creature — Elemental Beast Rarity: Common Cost: {1}{U} Discard a card: Switch Aquamoeba's power and toughness until end of turn...
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Hypnox [Torment]$ 35.00Set: Torment Type: Creature — Nightmare Horror Rarity: Rare Cost: {8}{B}{B}{B} Flying When Hypnox enters the battlefield, if you cast it from you...
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Crippling Fatigue [Torment]$ 4.50Set: Torment Type: Sorcery Rarity: Common Cost: {1}{B}{B} Target creature gets -2/-2 until end of turn. Flashback—{1}{B}, Pay 3 life. (You may ca...
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Slithery Stalker [Torment]$ 10.80Set: Torment Type: Creature — Nightmare Horror Rarity: Uncommon Cost: {1}{B}{B} Swampwalk (This creature can't be blocked as long as defending pl...
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Crackling Club [Torment]$ 4.50Set: Torment Type: Enchantment — Aura Rarity: Common Cost: {R} Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club...
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Krosan Restorer [Torment]$ 4.50Set: Torment Type: Creature — Human Druid Rarity: Common Cost: {2}{G} {T}: Untap target land. Threshold — {T}: Untap up to three target lands. Ac...
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Hydromorph Gull [Torment]$ 10.80Set: Torment Type: Creature — Elemental Bird Rarity: Uncommon Cost: {3}{U}{U} Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that ta...
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Frantic Purification [Torment]$ 4.50Set: Torment Type: Instant Rarity: Common Cost: {2}{W} Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. ...
Showing 127 -143 of 143 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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