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There are 21670 productsSort
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Sol Ring [Foundations]$ 55.00Set: Foundations Type: Artifact Rarity: Uncommon Cost: {1} {T}: Add {C}{C}. Lost to time is the artificer's art of trapping light from a di...
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Valkyrie's Sword [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Uncommon Cost: {1}{W} When Valkyrie's Sword enters, you may pay {4}{W}. If you do, ...
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Leonin Vanguard [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Cat Soldier Rarity: Uncommon Cost: {W} At the beginning of combat on your turn, if you control three ...
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Ruthless Knave [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Orc Pirate Rarity: Uncommon Cost: {2}{B} {2}{B}, Sacrifice a creature: Create two Treasure tokens. (T...
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Wall of Lost Thoughts [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Wall Rarity: Uncommon Cost: {1}{U} Defend When Wall of Lost Thoughts enters, target player mills four...
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Supreme Will [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{U} Choose one — • Counter target spell unless its controller pays {3}. • Look...
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Dawnwing Marshal [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Cat Soldier Rarity: Uncommon Cost: {1}{W} Flying {4}{W}: Creatures you control get +1/+1 until end of ...
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Morkrut Necropod [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Slug Horror Rarity: Uncommon Cost: {5}{B} Menace (This creature can't be blocked except by two or more...
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Augur of Bolas [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U} When Augur of Bolas enters, look at the top three cards o...
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Might of the Masses [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. ...
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Opportunity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {4}{U}{U} Target player draws four cards. "Opportunity isn't something you ...
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Relief Captain [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Kor Knight Ally Rarity: Uncommon Cost: {2}{W}{W} When Relief Captain enters, support 3. (Put a +1/+1 c...
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Defend the Celestus [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{G}{G} Distribute three +1/+1 counters among one, two, or three target creatur...
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Guttersnipe [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {2}{R} Whenever you cast an instant or sorcery spell, ...
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Tail Swipe [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Choose target creature you control and target creature you don't control. If ...
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Vampire of the Dire Moon [Foundations Jumpstart]$ 46.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {B} Deathtouch (Any amount of damage this deals to a creature is enoug...
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Jiang Yanggu, Wildcrafter [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Legendary Planeswalker—Yanggu Rarity: Uncommon Cost: {2}{G} Each creature you control with a +1/+1 counter on it...
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Youthful Valkyrie [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Angel Rarity: Uncommon Cost: {1}{W} Flying Whenever another Angel you control enters, put a +1/+1 cou...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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