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There are 21670 productsSort
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Tireless Provisioner [Foundations Jumpstart]$ 31.00Set: Foundations Jumpstart Type: Creature — Elf Scout Rarity: Uncommon Cost: {2}{G} Landfall — Whenever a land you control enters, create a Food t...
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Twinferno [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {1}{R} Choose one — • When you next cast an instant or sorcery spell this turn, c...
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Goblin Surprise [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{R} Choose one — • Creatures you control get +2/+0 until end of turn. • Create...
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Vicious Conquistador [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Soldier Rarity: Uncommon Cost: {B} Whenever Vicious Conquistador attacks, each opponent loses...
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Merfolk Branchwalker [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Merfolk Scout Rarity: Uncommon Cost: {1}{G} When Merfolk Branchwalker enters, it explores. (Reveal th...
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Retreat to Kazandu [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Enchantment Rarity: Uncommon Cost: {2}{G} Landfall — Whenever a land you control enters, choose one — • Put a +1/...
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Psemilla, Meletian Poet (Anime) [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Legendary Creature — Human Bard Rarity: Uncommon Cost: {2}{W} Whenever you cast your first enchantment spell each...
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Nazar, the Velvet Fang (Anime) [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Legendary Creature — Vampire Warlock Rarity: Uncommon Cost: {3}{B} Menace (This creature can't be blocked except...
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Go for the Throat [Foundations Jumpstart]$ 31.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {1}{B} Destroy target nonartifact creature. When Titania offered ...
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Gorgon Flail [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature gets +1/+1 and has deathtouch. (Any amount of ...
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Mentor of the Meek [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{W} Whenever another creature you control with power 2 or les...
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Whirlwind Denial [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{U} For each spell and ability your opponents control, counter it unless its c...
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Tenacity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {3}{W} Creatures you control get +1/+1 and gain lifelink until end of turn. Untap...
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Dwynen's Elite [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Elf Warrior Rarity: Uncommon Cost: {1}{G} When Dwynen's Elite enters, if you control another Elf, cre...
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Howling Banshee [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Spirit Rarity: Uncommon Cost: {2}{B}{B} Flying When Howling Banshee enters, each player loses 3 life....
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Beetleback Chief [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {2}{R}{R} When Beetleback Chief enters, create two 1/1 red Gobl...
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Dauntless Onslaught [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{W} Up to two target creatures each get +2/+2 until end of turn. Energize...
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Shield Mare [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Horse Rarity: Uncommon Cost: {1}{W}{W} Shield Mare can't be blocked by red creatures. Whenever Shield...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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