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There are 268 productsSort
Translation missing: en.sections.collection_template.product_count
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Buzz Buggy [Unstable]$ 5.00Set: Unstable Type: Artifact — Contraption Rarity: Common Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. ...
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Just Desserts [Unstable]$ 5.00Set: Unstable Type: Instant Rarity: Common Cost: {1}{R} Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumfere...
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Spell Suck [Unstable]$ 5.00Set: Unstable Type: Instant Rarity: Common Cost: {2}{U}{U} Counter target spell, then assemble a Contraption. (Put the top card of your Contrapti...
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Ninja [Unstable]$ 12.00Set: Unstable Type: Creature — Ninja Rarity: Uncommon You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature ...
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Jamming Device [Unstable]$ 12.00Set: Unstable Type: Artifact — Contraption Rarity: Uncommon Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of tur...
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Krark's Other Thumb [Unstable]$ 12.00Set: Unstable Type: Legendary Artifact Rarity: Uncommon Cost: {2} If you would roll a die, instead roll two of those dice and ignore one of those...
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Sap Sucker [Unstable]$ 5.00Set: Unstable Type: Artifact — Contraption Rarity: Common Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and ...
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Extremely Slow Zombie ("...iiiiiiinnnn...") [Unstable]$ 5.00Set: Unstable Type: Creature — Zombie Rarity: Common Cost: {1}{B} Last strike (This creature deals combat damage after creatures without last stri...
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Secret Base (Dave Allsop) [Unstable]$ 5.00Set: Unstable Type: Land Rarity: Common {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Se...
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Knight of the Kitchen Sink ("protection from even collector numbers") [Unstable]$ 12.00Set: Unstable Type: Artifact Creature — Cyborg Knight Rarity: Uncommon Cost: {W}{W} First strike, protection from even collector numbers (Nothing...
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Forest (216) [Unstable]$ 81.00Set: Unstable Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Masterful Ninja [Unstable]$ 25.00Set: Unstable Type: Creature — Troll Ninja Rarity: Rare Cost: {2}{B} Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battl...
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X [Unstable]$ 25.00Set: Unstable Type: Legendary Creature—Human Spy Rarity: Rare Cost: {U}{B} As long as X is in X's owner's opponent's hand, X's owner may cast X an...
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Wall of Fortune [Unstable]$ 5.00Set: Unstable Type: Artifact Creature — Wall Rarity: Common Cost: {1}{U} Defend You may tap an untapped Wall you control to have any player rerol...
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Squirrel-Powered Scheme [Unstable]$ 12.00Set: Unstable Type: Enchantment Rarity: Uncommon Cost: {2}{B} Increase the result of each die you roll by 2. Lucinda didn't know which she e...
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Dual Doomsuits [Unstable]$ 25.00Set: Unstable Type: Artifact — Contraption Rarity: Rare Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it d...
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Very Cryptic Command (Scry) [Unstable]$ 38.00Set: Unstable Type: Instant Rarity: Rare Cost: {1}{U}{U}{U} Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or...
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Neural Network [Unstable]$ 12.00Set: Unstable Type: Artifact — Contraption Rarity: Uncommon Whenever you crank Neural Network, gain control of target creature an opponent controls with p...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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