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There are 379 productsSort
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Secret Door [Dungeons & Dragons: Adventures in the Forgotten Realms]$ 5.00Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact Creature — Wall Rarity: Common Cost: {OR} Defend {4}{U}: Venture i...
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Tuktuk Rubblefort [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defend, reach Creatures you control have to. As with everything else...
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Excavated Wall [Strixhaven: School of Mages]$ 5.00Set: Strixhaven: School of Mages Type: Artifact Creature — Wall Rarity: Common Cost: {1} Defend {1}, {T}: Mill a card. (Put the top card of your l...
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Pegasus // Wall Double-Sided Token [Challenger Decks 2021 Tokens]$ 14.00Set: Challenger Decks 2021 Tokens Type: Token Creature — Pegasus Rarity: Common Flying Reverse Type: Token Artifact Creature—Wall ...
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Wall of Omens [Kaldheim Commander]$ 12.00Set: Kaldheim Commander Type: Creature — Wall Rarity: Uncommon Cost: {1}{W} Defend When Wall of Omens enters the battlefield, draw a card. ...
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Human Soldier // Wall Double-Sided Token [Theros Beyond Death Tokens]$ 8.00Set: Theros Beyond Death Tokens Type: Token Creature — Human Soldier Rarity: Common Wall: Defend Reverse Type: Token Artifact Creature—Wall ...
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Wall Token [Theros Beyond Death Tokens]$ 5.00Set: Theros Beyond Death Tokens Type: Token Artifact Creature—Wall Rarity: Common Defend
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Gleaming Barrier [Double Masters]$ 5.00Set: Double Masters Type: Artifact Creature — Wall Rarity: Common Cost: {2} Defend When Gleaming Barrier dies, create a Treasure token. (It's an a...
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Wall of Lost Thoughts [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Wall Rarity: Uncommon Cost: {1}{U} Defend When Wall of Lost Thoughts enters the battlefield, target player mills ...
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Suspicious Bookcase [Jumpstart]$ 12.00Set: Jumpstart Type: Artifact Creature — Wall Rarity: Uncommon Cost: {2} Defend {3}, {T}: Target creature can't be blocked this turn. All th...
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Roving Keep [Jumpstart]$ 5.00Set: Jumpstart Type: Artifact Creature — Wall Rarity: Common Cost: {7} Defend {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It...
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Overgrown Battlement [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Wall Rarity: Uncommon Cost: {1}{G} Defend {T}: Add {G} for each creature with defend you control. "Our enem...
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Wall of Runes [Core Set 2021]$ 5.00Set: Core Set 2021 Type: Creature — Wall Rarity: Common Cost: {OR} Defend (This creature can't attack.) When Wall of Runes enters the battlefield,...
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Warded Battlements [Core Set 2021]$ 5.00Set: Core Set 2021 Type: Creature — Wall Rarity: Common Cost: {2}{W} Defend (This creature can't attack.) Attacking creatures you control get +1/...
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Wall of Wood [Summer Magic / Edgar]$ 11,401.00Set: Summer Magic / Edgar Type: Creature — Wall Rarity: Common Cost: {G} Defend (This creature can't attack.) Everybody knows that to ward ...
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Wall of Ice [Summer Magic / Edgar]$ 12.00Set: Summer Magic / Edgar Type: Creature — Wall Rarity: Uncommon Cost: {2}{G} Defend (This creature can't attack.) "And through the drifts t...
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Wall of Fire [Summer Magic / Edgar]$ 253,340.00Set: Summer Magic / Edgar Type: Creature — Wall Rarity: Uncommon Cost: {1}{R}{R} Defend (This creature can't attack.) {R}: Wall of Fire gets +1/+...
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Wall of Stone [Summer Magic / Edgar]$ 6,714.00Set: Summer Magic / Edgar Type: Creature — Wall Rarity: Uncommon Cost: {1}{R}{R} Defend (This creature can't attack.) The Earth itself lends ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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