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Supreme Will [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{U} Choose one — • Counter target spell unless its controller pays {3}. • Look...
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Mystic Skyfish [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fish Rarity: Common Cost: {2}{U} Whenever you draw your second card each turn, Mystic Skyfish gains fl...
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Thriving Heath [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Land Rarity: Common Thriving Heath enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana...
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Dawnwing Marshal [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Cat Soldier Rarity: Uncommon Cost: {1}{W} Flying {4}{W}: Creatures you control get +1/+1 until end of ...
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Saurian Symbiote [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fungus Dinosaur Rarity: Common Cost: {3}{G} Reach (This creature can block creatures with flying.) Wh...
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Morkrut Necropod [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Slug Horror Rarity: Uncommon Cost: {5}{B} Menace (This creature can't be blocked except by two or more...
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Celestial Unicorn [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Unicorn Rarity: Common Cost: {2}{W} Whenever you gain life, put a +1/+1 counter on Celestial Unicorn....
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Augur of Bolas [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U} When Augur of Bolas enters, look at the top three cards o...
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Light of the Legion [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Angel Rarity: Rare Cost: {4}{W}{W} Flying Mentor (Whenever this creature attacks, put a +1/+1 counter...
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Might of the Masses [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. ...
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Murder [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B}{B} Destroy target creature. "By fate or by will, every reign must "co...
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Opportunity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {4}{U}{U} Target player draws four cards. "Opportunity isn't something you ...
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Divine Favor [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature When Divine Favor enters, you gain 3 life. Encha...
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Relief Captain [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Kor Knight Ally Rarity: Uncommon Cost: {2}{W}{W} When Relief Captain enters, support 3. (Put a +1/+1 c...
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Cloudkin Seer [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Wizard Rarity: Common Cost: {2}{U} Flying When Cloudkin Seer enters, draw a card. "I ...
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Flame-Blessed Bolt [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {R} Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that cr...
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Forgotten Ancient [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Rare Cost: {3}{G} Whenever a player casts a spell, you may put a +1/+1 counter on F...
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Uncomfortable Chill [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{U} Creatures your opponents control get -2/-0 until end of turn. Draw a card. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
'Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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