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FILTER FILTERThere are 95965 productsSort
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Bounty of Skemfar [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{G} Reveal the top six cards of your library. You may put a land card from amo...
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Speaker of the Heavens [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Rare Cost: {W} Vigilance, lifelink {T}: Create a 4/4 white Angel creature token ...
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Spectral Sailor [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Spirit Pirate Rarity: Uncommon Cost: {OR} Flash (You may cast this spell any time you could cast an i...
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Deadly Dispute [Foundations Jumpstart]$ 14.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice an artifact or creature....
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Llanowar Visionary [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Common Cost: {2}{G} When Llanowar Visionary enters, draw a card. {T}: Add {G}. ...
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Relic Ax [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Uncommon Cost: {2} When Relic Ax enters, attach it to target creature you control. ...
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Squad Captain [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cost: {4}{W} Vigilance Squad Captain enters with a +1/+1 counter on it fo...
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Blood Beckoning [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {B} Kicker {3} (You may pay an additional {3} as you cast this spell.) Return targe...
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Alchemist's Gift [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {B} Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until...
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Blood Burglar [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rogue Rarity: Common Cost: {1}{B} During your turn, Blood Burglar has lifelink.(Damage dealt ...
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Markov Warlord [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Warrior Rarity: Uncommon Cost: {5}{R} Haste When Markov Warlord enters, up to two target crea...
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Young Pyromancer [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Shaman Rarity: Uncommon Cost: {1}{R} Whenever you cast an instant or sorcery spell, create a 1/...
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Wingsteed Rider [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Knight Rarity: Common Cost: {1}{W}{W} Flying Heroic — Whenever you cast a spell that targets Win...
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Trail of Crumbs [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Enchantment Rarity: Uncommon Cost: {1}{G} When Trail of Crumbs enters, create a Food token. (It's an artifact wi...
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Sparktongue Dragon [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Common Cost: {3}{R}{R} Flying When Sparktongue Dragon enters, you may pay {2}{R}. When...
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Oran-Rief Ooze [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Ooze Rarity: Rare Cost: {2}{G} When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you...
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Windstorm Drake [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Drake Rarity: Uncommon Cost: {4}{U} Flying Other creatures you control with flying get +1/+0. Dr...
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Fiery Fall [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {5}{R} Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
'Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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